VanHalbgott@lemmus.org to Nintendo@lemmy.worldEnglish · 11 months agoF-ZERO on the Super Nintendolemmus.orgimagemessage-square5fedilinkarrow-up185arrow-down15
arrow-up180arrow-down1imageF-ZERO on the Super Nintendolemmus.orgVanHalbgott@lemmus.org to Nintendo@lemmy.worldEnglish · 11 months agomessage-square5fedilink
minus-squareGrass@sh.itjust.workslinkfedilinkEnglisharrow-up3·edit-211 months agoIsn’t the consoles output ratio already stretched from the internal? Like tile games having non square tiles. Not saying it should be stretched more, but less.
minus-squareElectricTrombone@lemmy.worldlinkfedilinkEnglisharrow-up9·edit-211 months agoYes. It had a weird aspect ratio to begin with. It was 8:7 and then the CRT would stretch it just a tiny bit more to fit 4:3. I’d still rather have 4:3 than 16:9 or 8:7 just because that’s what I’m used to seeing.
Isn’t the consoles output ratio already stretched from the internal? Like tile games having non square tiles. Not saying it should be stretched more, but less.
Yes. It had a weird aspect ratio to begin with. It was 8:7 and then the CRT would stretch it just a tiny bit more to fit 4:3. I’d still rather have 4:3 than 16:9 or 8:7 just because that’s what I’m used to seeing.