• ILikeBoobies
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    10 months ago

    Open source and free are different

    It can be considered open source because you can sell derivative engines (there are no royalties on that btw) and push upstream

    Under your source available link the inability to create derivatives is the common theme for what makes it not open source

      • ILikeBoobies
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        If someone else comes along, Unreal Engine checks all of those

        • ono
          link
          fedilink
          arrow-up
          2
          ·
          10 months ago

          Unreal Engine checks all of those

          No, I don’t believe it does. In particular, Section 4: “How You Can Share the Licensed Technology When It Isn’t Part of a Product” imposes restrictions that contradict the very first clause in the Open-Source definition: “Free Redistribution”.

          At a quick glance, I expect the royalty requirements fail the first clause as well, but there’s no point in combing through them for this conversation, given the above.

          You obviously want to believe otherwise, though, and I don’t want to argue with you. Feel free to test it in court. Good luck.

          • ILikeBoobies
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            10 months ago
            1. Integrity of The Author’s Source Code

            You can sell your engine made from unreal and there are no royalties

            The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

            The license does not place any restrictions on this