For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer.

A few days ago, Valve published a TF2 private branch called “x64_linux_test”: https://steamdb.info/changelist/21975149/

Then a few hours ago, Valve update TF2’s “App Config” to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/

Looks like it’s coming soon, in theory should bring some nice performance improvements. But “soon” in Valve Time is… who knows

Edit: the beta is live

  • sp6@lemmy.worldOP
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    10 months ago

    Update: the 64bit_linux_test branch is now public! Go test it! It can’t connect to public servers yet, but it’s there.

    To opt in, right click on TF2 in your Steam library, then go to properties -> betas -> select x64_linux_test from the dropdown.

    Some people are reporting a 25%-30% FPS increase, which is just crazy.

    • d_k_bo@feddit.de
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      10 months ago

      Does anyone have more insight why it doesn’t work with public servers? I would think that the network protocol should be unaffected by these changes.

      • sp6@lemmy.worldOP
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        10 months ago

        Valve probably intentionally disabled it, just to be cautious. I think all of the other beta branches are that way too.

  • aksdb@feddit.de
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    10 months ago

    I hope they also work on a 64bit Mac client … then I can finally play with my colleagues.

    • sp6@lemmy.worldOP
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      10 months ago

      Considering the CS:GO -> CS2 upgrade completely dropped Mac support, I wouldn’t get my hopes up

      • Vilian
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        10 months ago

        and apple don’t support opengl nor vulkan

    • woelkchen@lemmy.world
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      10 months ago

      I hope they also work on a 64bit Mac client … then I can finally play with my colleagues.

      Submission says x64 but Apple switched to ARM64, a completely different CPU architecture.

        • woelkchen@lemmy.world
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          10 months ago

          Thanks to rosetta, x64 runs fine on M-processors.

          That’s temporary, just as Rosetta emulation for PowerPC CPUs back in the day was temporary. It makes zero sense to make an x64 Mac port now and if Valve has little interest in porting their code base to ARM64, it makes even less sense to even care about Mac versions at all, considering that people who can afford expensive Mac can just as well get a Steam Deck.

        • Vilian
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          10 months ago

          rosetta that gonna be deprecated in 2 years, like every other compatibility tool by apple?

  • jkozaka@lemm.ee
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    10 months ago

    This might have to do with the recent backash for the DMCA takedown requests and the resurgence of #savetf2. Knowing valve, we’ll probably never know.

    • Aurix@lemmy.world
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      10 months ago

      The takedown was because of asset distribution. This is probably for a better Steam Deck experience or future proofing and they didn’t get to it yet.

      • asudox@lemmy.world
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        10 months ago

        At least we get to profit from steam deck becoming popular. Games wanting to support linux more to support steam deck and stuff.