- cross-posted to:
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- cross-posted to:
- [email protected]
Apple Vision Pro failed to sell out on launch day::Despite expectations, Apple has failed to sell out of its Vision Pro on launch day. This is despite estimates of day 1 availability being limited to between 60,000 and 80,000 units.
I’m just reading tea leaves but I think these could eventually be Apples shot at the two biggest pillars of Microsoft’s consumer base, enterprise and gaming. In enterprise I could see these being great for replacing multi monitor setups and keeping all the information you need in view, obviously the price would still need to come down but I personally would love to decouple from my desk without giving up that screen real estate but maybe I’m in the minority. They also debuted the dev tools for porting games to run on Apples M architecture and MacOS, and with all the progress made in Linux gaming the passed few years I could easily see them trying to optimize that to the point where it’s as good as Proton(which I know the dev kit is based on in some capacity). And that would be a tipping point.
Again this is all just wild speculation but I don’t think it’s completely crazy to think that Apple released these before they had the other pieces in place so they could completely iron the kinks out. Feel free to tell me why I’m very wrong if I am
Replacing a computer needs a better long-use experience. VR headsets are not comfortable enough on the face or the eyes for extending periods of time.
A fair point, but that’s certainly something that can be improved upon, I don’t think these are really there yet but I do think that’s where they are aiming. They might not be able to pull it off but I think I would get one if they do
Yes, I heard those comments over a decade ago when the Rift came out, but they’re not much better for more than an hour or two a day, and still do not have great usability for those of us who wear glasses.
The weight of the device is a problem for that. People report having issue using the device for more than an hour. That doesn’t help to get much work done, watch a movie or play a game except some short casual stuff, and it’s expensive for just casual stuff.
I think you’re vastly understating the price problem. Bulk purchases of laptops, monitors, keyboards, mice, and cameras are going to push prices well below a third of the cost of Apple Vision Pro. That’s on top of the licenses needed for employees which I wouldn’t be shocked to find out they’re more expensive/nonexistent on Apple Vision Pro. This price point confuses me on who this is supposed to be for
They are also working on game porting toolkit so it seems they really are gunning for Microsoft
link? thanks!
First section here https://developer.apple.com/games/
TY!