Out of curiosity, what teams are you all currently running for general use? So not for superbosses, etc, but what do you have set up for running around maps, or running keys?

And on that note, which dungeons are you currently throwing your keys at?

My red keys are currently going to Sapient Complex (until the next red key dungeon arrives, at least), since I need books to burn so I can keep making TVCs for people. That party’s probably a lot like a lot of parties out there. AS Hardy, AS Tsubame, Flamme, Curio, and in the back I have Strawboy and a random knight to level because why not.

For green keys, I just moved across to Omegapolis, having finally finished Azami’s light, and I’ve had a go at building a party around AS Cerrine for this one. So she’s joined by AS Biaka, AS Tsubame, Parallel Hismena, Ashtear and Claude (ES, but doesn’t really matter, he’s mostly there for his light).

Most of the time I use my red key party for running around the world, and I have a specific party of cute and cat-like people for white keys as well.

  • Zingarinha@kbin.socialOP
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    1 year ago

    Thematic parties for ADs is a fun idea.

    I’ve been trying to work on getting one of each piece of gear maxed, but haven’t been inclined to do multiples of any of them even for the really useful ones like the Pitch-Dark set, so I salute your dedication there.

    What makes AS Hardy slow for you? Is it the flash zone animation? I always have pre-emptive attacks in my parties so he doesn’t get to actually do much, but the zone definitely helps with that power boost. Although having alternative options for that is also nice.

    • OpenStars@kbin.social
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      1 year ago

      Yes, it is the flash zone animation that I do not like. It definitely must be happening for you - for one, I recall seeing that myself when I tried him + AS Tsubame in Otherlands, and yes it is a rather nice power boost, but it also definitely SLOWS every single battle down. https://anothereden.wiki/w/Turn_Order confirms that Battle Start effects go into play (turn stage #1) prior to any preemptive actions (#4).

      So you must mean his Eclipse Cannon attack then - yes that is quite nice as well, and for someone who cannot do any better it is a great source of utility, but I much prefer the quicker battles. I even notice the difference b/t having to fight 3 vs. 5 battles per floor in an AD - it’s not all that much more work! But it seems much more pleasant to head straight towards the end goal rather than meander around aimlessly trying to get those to trigger, even with 3 stacks of Enemy Encounter Up effects.

      I much prefer to us AS Tsubame’s quick attack (caveat: needs 3 other blunt users in the part to max out its effectiveness), or NS Flammelapis, or if I put in the strategizing to make it happen, even Kid’s if that can get the job done (if not, then at least it steals:-). Or there are so many others - Violet Lancer’s is pretty handy as well, plus she can make anyone else’s (except Lele’s) require 0-mp, so you can use whatever one works best, or looks the coolest, or functions most quickly pr efficiently, or whatever:-).