I’ll be working on my first game jam game, courtesy of my friends’ brilliant ideas.

I usually stay out of them because I never could come up with any mechanics, but I asked my non game dev friends and they supplied me with some stuff to bound ideas off of.

I’m excited to use Godot because of how quickly prototyping can be done, and my idea is no more than a prototype really.

  • Feyter@programming.devM
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    1 year ago

    Those 3 day GameJams are not really something that fits my schedule… Maybe I’m just searching for excuses here 😅

    I hope you will have fun in it. Would like to see the finished result.

  • russ@programming.dev
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    1 year ago

    for sure, here we go with day 2! hoping to get something working quickly today so there’s time for polish and level design… tho i’d be happy even to just get some mechanics shipped

  • psycotica0
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    1 year ago

    Yup! This is my second year doing it with Godot. Good luck!

    Also, if you’ve never done it before, you should set your exports up sooner rather than later. It’ll probably go fine, but you don’t want to find out 10 minutes before the deadline that you don’t know how to make an exe 😅

  • adept@programming.dev
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    1 year ago

    The hardest Part in game Jams is always to come up with a good ideal thats easy (or rather doable) to implement in the limited time you have. Unfortunately my friends were of no help to me :( but i think i found something nice

    Fortunately trialing an idea is really fast in godot

    • Hexarei@programming.dev
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      1 year ago

      Yeah we came up with loads of ideas but the problem was narrowing down to something possible in two days of work

  • Drew Belloc@programming.dev
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    1 year ago

    I really wanna, but i need to focused on another project that i wanna to finish by the end of the month, but i wish everyone good luck and i will take a look on the games later too

  • Hexarei@programming.dev
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    1 year ago

    Yep, making my first game ever with a friend who is an industry veteran for it! I’m excited to see how everyone interpreted the prompt. We did a lot of mulling over ways to reverse the roles of genre tropes, mechanics, elements of gameplay, visual design, player interactions… So many options to choose from!