I’ve decided to start tackling my PSVR2 backlog and I played a few hours of Moss yesterday.
While the game is fun and perfectly adequate to get my “VR legs” going, I’ve noticed that regardless of how I tweak the focal distance, height of the headset, the IPD or if I even tilt the headset slightly, it doesn’t really help with removing the outer peripheral “blurriness” of the image, if that makes sense. The centre is pretty much clear, but anything on the outer edge isn’t - fwiw, eye tracking is working without a hitch.

Is there some “secret adjustment” I’m just unaware of? I should mention I’ve got prescription lenses from Hons VR, but those are not too bulky and allow roughly the same adjustment than without (and are definitely easier to adjust with than with glasses).

  • Tarquinn2049@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    6 months ago

    As far as I know PSVR2 uses a fresnel lens, that sounds like the expected sweet spot. The upsides of fresnel lenses is that they used to be the thinnest lightest lens type and they do a good job of preserving and gathering the original light source. The downsides are poor sweet spot and visible concentric rings in any backscatter of the light source. Other VR headsets from “back then” (VR headsets are still changing notably every year) were generally hybrid fresnel to give a slightly better sweetspot and to somewhat mute the concentric rings at the cost of a bit more size and weight, and current VR headsets use pancake lenses which are clear pretty much everywhere, nearly paper thin, and have very few downsides other than being much more expensive up until recently. Now they are only notably more expensive… hehe.

    If you are used to wearing glasses in real life, it’ll be similar to that, you will have to turn your head towards something to see it most clearly. Once you get used to it, it’s not that bad. Just try not to test out any new headsets with pancake lenses in the meantime. It’s a huge upgrade and hard to go back. PSVR 3 should have them, or something better, by the time it’s a thing.

    • any1thereOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 months ago

      That seems to be it! I was completely unaware of the differences between what lenses PSVR2 uses and what’s generally used elsewhere, but after looking into it that seems to be one of the main drawbacks of the headset once you get past reviewers generally hyping it up, oh well. That and the Mura effect, of course, but I noticed that one relatively quickly and realized that I couldn’t really get rid of it, unfortunately.

      I guess I’ve got it setup as well as I can conceivably get it then and it’s indeed not that bad after a few hours. Thanks!

      • Tarquinn2049@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        6 months ago

        Yeah, as with most VR headsets, the fun starts as soon as you stop looking so close and scrutinizing everything. It’s useful to know that it is performing exactly as intended, but after that, try to ignore the headset and just be in the game world.

        Any headset is great, I have been waiting for VR to not suck for about 30 years now, and this is the closest it has gotten to not sucking. But so was yesterday, and so was 5 years ago, and 10 years ago. It still has a ton of room to grow, but it’s the best it’s ever been. And it’s always been awesome the whole way up. But tomorrow is even better, and 5 years from now, and 10 years.