The Picard Maneuver@startrek.website to woahdude@lemmy.world · 1 year agoRemember these things?startrek.websiteimagemessage-square94fedilinkarrow-up1249arrow-down122file-text
arrow-up1227arrow-down1imageRemember these things?startrek.websiteThe Picard Maneuver@startrek.website to woahdude@lemmy.world · 1 year agomessage-square94fedilinkfile-text
minus-squareThe Picard Maneuver@startrek.websiteOPlinkfedilinkarrow-up4·1 year agoYou could generate them back then? That’s impressive.
minus-squaregramathy@lemmy.mllinkfedilinkarrow-up10·1 year agoThe actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1) the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point
You could generate them back then? That’s impressive.
The actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1)
the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point