nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.comexternal-linkmessage-square74fedilinkarrow-up1136arrow-down17cross-posted to: [email protected]
arrow-up1129arrow-down1external-linkSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square74fedilinkcross-posted to: [email protected]
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up5·11 months agoAnd some spell it out and make it a main feature, like Rimworld and its “storytellers”. They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they’re not Randy, anyway.
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up2·11 months agoHaving Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up2·11 months agoI don’t disagree. Not much of a Randy player myself, but I see the point.
And some spell it out and make it a main feature, like Rimworld and its “storytellers”.
They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly.
Well, if they’re not Randy, anyway.
Having Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
I don’t disagree. Not much of a Randy player myself, but I see the point.