A team from Breda University has adapted the source code for the 1995 classic Descent so that it has ray-traced lighting, and I had to try it out!Download th...
I used to play this game on an early VR headset. Descent on its own was already pretty nauseating. Add stereoscopic 3D and janky headtracking and puking was guaranteed. It was awesome!
Thank you for your sacrifice. XD
This game teaches me that I sucks at free form 3D navigation. Like I am fine with Doom/Quake that has teleportation, but in Descent it’s floating camera so the world can be upside down and side ways, then my brain just become fried tofu when trying to escape the looping area.
I used to play this game on an early VR headset. Descent on its own was already pretty nauseating. Add stereoscopic 3D and janky headtracking and puking was guaranteed. It was awesome!
I used to play with an Orb 360. Yeah, I was THAT guy.
Thank you for your sacrifice. XD This game teaches me that I sucks at free form 3D navigation. Like I am fine with Doom/Quake that has teleportation, but in Descent it’s floating camera so the world can be upside down and side ways, then my brain just become fried tofu when trying to escape the looping area.