Just kidding, I love Shattered Pixel Dungeon, out of all tge PD mods it’s the most interesting and joyful. But this mod from inverse_snake really adds a lot to the game. Called More Info Shattered Pixel Dungeon

  • CrayonRosary@lemmy.world
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    1 year ago

    MISPD is great, but I keep playing SPD because I want all my stats and achievements in one place. It’s a shame there’s no way to import SPD data. (Android wouldn’t even allow it, anyway.)

    • Xeroxchasechase@lemmy.worldOP
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      1 year ago

      Since mispd and spd are practically the same, except mispd has much more information, I was hoping that Evan wil incorporate some of these additions (with premission, of course).

      • 00-Evan@lemmy.worldM
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        1 year ago

        I’m afraid I don’t copy features from other versions of Pixel Dungeon. I actually try to avoid playing or reading too much about them so that I don’t have to worry If I think up a similar feature.

        I do think that there are cases where Shattered could show more or less data, but I’m strongly against just information dumping all stats to the player. I hate RPGs that make enemies just feel like a collection of numbers. Accuracy and dodge also aren’t meaningful without detailed explanations. Mainly I like to show data that’s important for player decision-making. In particular Shattered could probably do with showing a little more data in regards to upgrade scroll usage.

        • inverse_snake@lemmy.world
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          1 year ago

          Accuracy and dodge also aren’t meaningful without detailed explanations

          These explanations were added to the guide tab of the mod in the same update as they were added into the descriptions, actually

          Meanwhile rings of evasion and accuracy already do show numbers related to them in base ShPD despite no explanation of hit chance formulas anywhere, so there’s that

          • 00-Evan@lemmy.worldM
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            1 year ago

            Most people aren’t going to want to do napkin math every time they look at the stat block. Personally if I were to include those numbers I’d just put hit and dodge chance there instead of accuracy and evasion. Or potentially just rework the stat entirely to be more intuitive.

            I agree that ring descs aren’t perfect there, but it’s needed to show what the ring is doing proportionally, especially as you upgrade it.

        • Xeroxchasechase@lemmy.worldOP
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          1 year ago

          Thanks for the reply. That’s totally fair point. I guess that’s what makes spd so unique. It surprise me every time how much strategic thinking is involved in the game, and how each game require different tactics. It never gets boring.

        • 🐑🇸 🇭 🇪 🇪 🇵 🇱 🇪🐑@lemmy.world
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          1 year ago

          I think traits could be more clearly conveyed. What is undead, the difference to demonic, etc, are all very ambiguous. Let alone the hyper ambiguous “Rigid” type.

          Enemy types should be conveyed much more clearly esp since some items like the holy bomb are things you don’t want to waste on the wrong type. The guards and thieves especially don’t seem undead until you hit them with a weapon that happens to affect undead.

    • reattach@lemmy.world
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      1 year ago

      Welcome to the community! Pixel Dungeon is an open source rogue-like. There are a number of mods (more like forks, imo) with Shattered Pixel Dungeon (ShPD in the original post) being one of the most popular.

      The game is free and ad-free on Android - the only payment option is a donation to the developer. I think there is a purchase fee for iPhone or Steam, though you could compile it yourself for a free PC version. Definitely consider supporting the developers once you get hooked.