• Guildo@feddit.de
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    11 months ago

    Is there any platform or medium where I can buy locally stored and DRM-free software? Even if I buy a game on disc I am fucked, cause most games need updates. I can only name GOG.

      • erwan@lemmy.ml
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        11 months ago

        It’s hard to find quality games in the sea of single dev weekend projects on itch io…

        • tabular@lemmy.world
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          11 months ago

          If you see potential in one and their game is open source then consider contributing in some way (not as in money but honest feedback helps).

    • lloram239@feddit.de
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      11 months ago

      Is there any platform or medium where I can buy locally stored and DRM-free software?

      Steam, but you’ll have to manually search around the forums to see which games does it and which doesn’t. It’s not exactly a well advertised feature, but integration of Steamworks copy protection is optional. Most of the games that are DRM-free on GOG are DRM-free on Steam too.

    • TAG@lemmy.world
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      11 months ago

      Humble (the company that sells Bundles) has some games listed as DRM free games in their store. Never bought individual games from them, but I have gotten DRM free games in their bundles.

      Also, fuck GOG. They are owned by CD Project Red, the piece of shit lawyers who trademarked the term cyberpunk.

      • healthetank
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        11 months ago

        Pretty sure they bought the trademark from the company who owned it previous (for a 1980s era board game if I recall correctly). They bought it to prevent shitty 2077 clones with the same name from popping up. I haven’t heard of them actively pursuing copyright infringement against others who use cyberpunk.

        • wizardbeard@lemmy.dbzer0.com
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          11 months ago

          2077 and its spinoffs are literally set in the boardgame universe and an updated rulebook was released at the same time as the game.

          2077 and Edgerunners are just stories set in the setting and universe from the boardgame. The Arasaka Tower Heist, Johnny Silverhand, Morgan Blackhand, all the corps, gangs, and cyberware are right from the boardgame. The story had heavy involvement from the creator of the board game as well. For fucks sake he does the voice of Maximum Mike on the in game radio.

          Did people not realize that Cyberpunk 2077 is just another Witcher situation, but this time the original author wanted to stay a part of things?

        • TAG@lemmy.world
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          11 months ago

          Just because they are not openly pursuing enforcement does not mean that they will not. Just the audacity to trademark a generic term widely used in media discussion makes me think that they are being represented by scumbag lawyers.

      • yamanii@lemmy.world
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        11 months ago

        What are you even talking a out, there are plenty of games with cyberpunk in the tittle on steam.

        • TAG@lemmy.world
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          11 months ago

          And CD Project Red has the right to sue those publishers.

          Of course, if they do and the other side chooses to fight, they will have to explain to a judge why the trademark was granted to them despite a mountain of prior art describing games as cyberpunk.

      • wizardbeard@lemmy.dbzer0.com
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        11 months ago

        The fuck are you talking about wrt Cyberpunk? It was already the trademarked name of the boardgame that all this new shit draws from, the boardgame that coined the fucking term in the first place.

        • echo64@lemmy.world
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          11 months ago

          Yes, most games are better with patches. Most games do not need patches. And most games come out just fine, the big AAAs that push consoles often have a patch that is worth caring about.

          I played through the most recent yakuza game without a patch recently. Was great.

              • otter@lemmy.dbzer0.com
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                11 months ago

                Whatever they’re smoking, don’t do it. You’ll end up drooling gibberish with a blithe grin on like that. ↑

          • Guildo@feddit.de
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            11 months ago

            Ok, if you think most games don’t need them, then I hope that you’re enjoying bugs. 10/20 years ago games were unfinished, too - but you were able to download and SAVE an update. This is nearly impossible, now.

            • echo64@lemmy.world
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              11 months ago

              I literally gave you an example of a game I played recently, without patches and zero bugs. Please read the whole thing before leaving a comment.

              The quality of comments on lemmy has really gone downhill the past few months, it’s about reddit quality now and getting worse

              • wildginger@lemmy.myserv.one
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                11 months ago

                “people disagree with me, it sure feels like reddit around here”

                You ever think the place wasnt the common denominator?

                • Pope-King Joe@lemmy.world
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                  11 months ago

                  What’s that one quote? “If it smells like shit everywhere you go, check your shoe?”

                  Alternatively, “If you meet someone who’s an asshole, you met an asshole. If everyone you meet is an asshole, you’re the asshole.”

      • theneverfox@pawb.social
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        11 months ago

        Not much of a gamer lately, huh?

        Updates are always an option now, so games are no longer released in a very stable state. And by not very stable, I mean “crashes immediately with X company hardware”, “frame rate drops to 1 frame/s in certain areas”, or “quest line is bugged and incompletable”

        Day one updates generally aren’t optional… With a publisher who values polish like Nintendo? Generally they’re playable, but a bit rough. On average, they’re literally impossible to play through. It’s a real problem in modern gaming

        • echo64@lemmy.world
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          11 months ago

          I played through the most recent yakuza game without a patch recently. Was great.

          • theneverfox@pawb.social
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            11 months ago

            Ok, but that’s Yakuza. Their team is great and cares a lot about quality. They’re hardly a representative example, but…

            I just scanned through their update log. A week after launch, they fixed a crash when you deleted a picture from the photo album. Another couple weeks later, they fixed one where the game would crash intermittently. A few weeks later, they fixed a bug where the game wouldn’t boot if you unlocked all the achievements. And it keeps going, more than a year later they fixed a crash during a quest if you have an inconsistent frame rate

            There’s a lot more, but I just scanned through looking for crash fixes - there’re also many issues with graphics that would make the game unplayable with certain setups

            Also, I noticed the first patch is 1.02, making me believe the “unpatched” game actually included the day 1 patch

            Maybe the release version worked for you, but it didn’t work for everyone (or maybe your version included patches you’re unaware of)

            And again, this is an example of a highly polished game - most games are far, far worse

            • echo64@lemmy.world
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              11 months ago

              Old games had crasher bugs too, and even had new versions :o. 99% of games release in a state where 99% of people will never notice an issue.

              Most games are not “far worse”, you are looking at the high profile exceptions and extrapolating rather than looking at the actual real landscape of releases.

              • theneverfox@pawb.social
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                11 months ago

                It’s entirely possible that we play very different games, but I’m a gamer programmer, I read patch notes and listen to retrospectives recreationally

                I never said games are far worse, I think that’s true for AAA gaming (for different reasons), but modern indie games beat the crap out of the bargain bin games from a couple decades ago

                My point is this - OTA updates change how software is developed. It used to cost a lot of money to fix if you release it with breaking bugs, and there were several system builds to test on.

                Now? There’s an infinite number of configurations you can support with one engine and minimal porting - hell, Nvidia regularly patches their drivers to support specific games better.

                The cost of extensive qa has skyrocketed, and the consequences of bugs at launch has plummeted.

                If that doesn’t convince you, go pick 5 random games released this year on steam, and look at their update logs. All 5, maybe 4 if you’re lucky , will have patches around release time for major issues.

                It’s not because they’re lazy or bad devs, it’s because QA could take months or years to tell you what user feedback would get you in 48 hours after launch

                • echo64@lemmy.world
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                  11 months ago

                  You can make a patch, does not mean you need a patch. The vast majority of games work absolutely fine at launch. I know you’re a little obsessed with patch notes, but if you think that games having patches indicates that they needed patched then you’re missing the point entirely.