This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • Darkassassin07
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    1 year ago

    Taking a cut from my initial purchase, sure, but to charge the developer everytime I decide to re-install the game?

    That’s absolutely absurd.

    Then you get into developers being billed for potentially millions of installs of a free to play game while only profiting off a small percentage of users willing to make in-game purchases. That ratio can be so massive that the total revenue from those paying players pales in comparison to the free-to-play bill.

    Finally; retro-actively applying this to developers that have been building their projects through Unity for years and never agreed to these terms to begin with is such a ridiculously scummy move… Want new terms for new projects going forward? Fine. Leave the existing devs alone with the terms they actually agreed to.

    Forcing someone to accept your new harmful terms because they’re already too invested in your service to reasonably change course should be criminal.