The problem is that also… Apex Legends was fully linux/steam deck supported.
When developers are insecure about their ability to provide protection against cheater… Linux is usually the first target so they can “show” they are resolute (in truth, insecure indeed) about anti-cheating.
Kernel level anticheat, is the foundation of insecurity by developers.
An example of “non-insecure” developer is Valve: all their efforts against cheater are nearly kernellevel-less.
Embark studios made a commitment to Proton support (they run updates for the Finals before each release to Codeweavers to ensure compatibility), so I think there’s less danger of that happening. They also seem eager to make sure things run on deck.
Windows gets the kernel-level anticheat, but linux users don’t (or it’s inactive).
The problem is that also… Apex Legends was fully linux/steam deck supported. When developers are insecure about their ability to provide protection against cheater… Linux is usually the first target so they can “show” they are resolute (in truth, insecure indeed) about anti-cheating.
Kernel level anticheat, is the foundation of insecurity by developers. An example of “non-insecure” developer is Valve: all their efforts against cheater are nearly kernellevel-less.
Embark studios made a commitment to Proton support (they run updates for the Finals before each release to Codeweavers to ensure compatibility), so I think there’s less danger of that happening. They also seem eager to make sure things run on deck.
Windows gets the kernel-level anticheat, but linux users don’t (or it’s inactive).