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cross-posted from: https://lemmy.zip/post/42745436
(this is my first attempt at cross-posting within Lemmy, I hope Iām doing it right)
Iāve played a lot of Castlevania games in my life and I wanted to break down all the various eras (as I see them) for anyone who hasnāt played a Castlevania game before and might be interested. Iām going to cover all of the Castlevania games. So yes, this will be an extremely long and rambling post. Weāre going to see if Lemmy has any content limits for its posts.
The first thing to know about Castlevania games is that (almost) all of them have the same plot: someone resurrected Dracula (or is about to) and must be stopped. Thatās it. If a plot is present, thatās the plot. Also, there are very few actual āsequelsā throughout the entire franchise. This means thereās no real continuity and you can jump in wherever you want. And with the magic of emulators, truly any of these games are available to you if youāre interested.
In general (with some exceptions), Castlevania games fall into two categories. One which fans refer to as āClassicvaniaā and one that became āMetroidvaniaā. Classicvanias are the āmove to the right, fight a boss at the endā level-based games. Metroidvanias are the āentire map available at the start but you need additional abilities to access it allā type of game. Iāll get into details later, I just wanted to clarify my section headings before diving in.
Classicvanias (8-bit era)
NES games:
- Castlevania (1986)
The first one. It was released early in the life of the NES and is therefore more clunky than later games, but it sets the stage. The start screen has a film reel on it to show the major inspiration here is classic horror movie monsters. This isnāt a horror game though, itās just a spooky game. As for gameplay, itās your standard āmove to the right, fight a boss at the endā design. Overall, this is a tough game with knock-back (an enemy bumps into you and you fall into a pit) and some pixel-perfect jumps (I made that jump easily the first time, why canāt I land it now??). With emulators and save states, it could still be fun. If you try to play it the way kids in the 80s were forced to though, youāll snap your controller in half.
- Castlevania II: Simonās Quest (1987)
When the first Legend of Zelda game came out, it was a huge hit. It defined the top-down dungeon-crawling style of game on the NES. So naturally, for Zelda 2 they⦠completely reworked the entire gameplay and gave it side-scroller combat. Simonās Quest is a bit like that. After the success of the first Castlevania game, with its āmove to the right, fight a boss at the endā design, they decided to completely rework the gameplay for the second game. Simonās Quest is non-linear. You have to talk to villagers to get clues, you have to collect items and then back-track to access a new area, and thereās a day/night cycle (enemies are more difficult at night and villagers arenāt around). This isnāt an RPG though, itās just confusing. I said some villagers will give you clues, but some of those clues were mistranslated when brought to America so they werenāt helpful at all. Today, this is a game you canāt play without a walkthrough. Itās ridiculous. I would absolutely skip this game unless youāre a completionist.
- Castlevania III: Draculaās Curse (1989)
Castlevania 3 is more of a āreturn to formā to Castlevania 1ās gameplay and is better for it. This game also has some improvements. For example, after beating a stage, you can choose between one of two stages to go to next. This allows you to have more of a ājourneyā to Draculaās castle. Also, you can unlock additional characters along the way. Between the level selection and additional playable characters, thereās actually quite a bit of re-play value here. Personally, this is my favorite Castlevania of the NES era. Castlevania 1 is an interesting time capsule, Castlevania 2 is an awkward mess (in my opinion), and Castlevania 3 is what I consider NES Castlevania to be. One interesting thing to note here is the American version of this game is more difficult than the Japanese version. For whatever reason, the enemies in the American release do more damage. Thereās also some minor 8-bit nudity that had to be censored in the American release to protect those poor impressionable American children.
Game Boy games:
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Castlevania: The Adventure (1989)
This was one of the first games released on the Game Boy, and it shows. Itās another awkward, clunky mess. Itās interesting how Castlevania games tend to be one of the initial titles on a new console⦠and are worse for it. It usually takes a couple years for developers to really figure out what a console can and canāt do, and Castlevania games seem to be testing grounds. All that is to say, this is a terrible game. The character has slow movement, there are no sub-weapons, and you have to constantly climb ropes (which are hard to grab). This game was remastered as Castlevania: The Adventure ReBirth on the Wii and was improved in every single way for that release. You can play the original Game Boy title just to see what itās like, but I would recommend playing ReBirth if you actually want to try this game. Youāll need to pirate the game of course since it was a WiiWare exclusive and Nintendo shut down the WiiWare shop. -
Castlevania II: Belmontās Revenge (1991)
There are some improvements here, like the addition of sub-weapons. Plus, it has a stage select screen like a Mega Man game where you can pick whichever level you want to complete first. Draculaās castle then unlocks after beating all the levels, like Wilyās castle in Mega Man. Otherwise, itās still a game boy Castlevania game, itās pretty clunky. -
Castlevania: Legends (1997)
The last Castlevania game on the Game Boy. This was released towards the end of the Game Boyās lifespan (the N64 was already available by this point) so it does a lot of things right. This is easily the best Castlevania game on the Game Boy but thatās not saying much. The Game Boy had a small screen and limited hardware; so even when done right, these games are pretty minimal. You could skip all of the Game Boy Castlevania games and you wouldnāt be missing much.
Classicvanias (32-bit era)
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Super Castlevania IV (SNES) (1991)
The first Castlevania on SNES. This is typically regarded as the āeasiestā Castlevania game, which makes it a good entrypoint for the Classicvania style of games. You can shoot your whip in 8 different directions (rather than just left or right) which really helps manage the difficulty. I donāt know what else to say about this game. Itās good. Unless you have nostalgia for the 8-bit era, this is where you should start with Castlevania. -
Castlevania: Rondo of Blood (PC Engine Super CD-ROM) (1993)
Iāll admit Iād never heard of the PC Engine Super CD-ROM prior to digging into Castlevaniaās backlog. And the game never left Japan. But among fans of the franchise, this is typically considered the ābestā of the Classicvanias mostly due to gameplay and level design. There isnāt much here thatās unique, itās just all done extremely well. There are some branching paths in each level and you can unlock another playable character if you take the correct diverting paths. There was a SNES game called Castlevania: Dracula X which was released in 1995. It re-used a lot of the sprite work from Rondo of Blood but is actually an entirely different game. You canāt play Dracula X and claim youāve played Rondo of Blood, even though they look similar. That isnāt to say Dracula X is a bad game, it just isnāt as good as Super Castlevania IV or Rondo of Blood, which were both available at this time. There was also a PSP game called Castlevania: The Dracula X Chronicles which was a 2.5D graphical upgrade of the original Rondo of Blood. As far as I can tell, playing that game is more similar to playing Rondo of Blood than playing Dracula X. Also, if you beat the game it unlocks the original (32-bit) version of Rondo of Blood.
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Castlevania: Bloodlines (Genesis) / Castlevania: The New Generation (MegaDrive) (1994)
In America, it was called Genesis. In Europe, it was called MegaDrive. In America, it was called Bloodlines. In Europe, it was called The New Generation. Whatever. This is a fun game with some really good graphics at the time. You also get to choose one of two playable characters right at the beginning. One has a standard whip, the other has a longer-reaching spear. This is a solid Classicvania game. It isnāt the ābestā, it isnāt the āeasiestā, itās just a solid game. And itās better than Dracula X. -
Castlevania Chronicles (PSX) (1993/2001)
In 1993, there was a Japan-only game called AkumajÅ Dracula for the X68000. It was intended to be a remake of the original Castlevania (NES) game. 8 years later, it was ported to the Playstation 1 as Castlevania Chronicles and released to the rest of the world. This game is an interesting throw-back to the Classicvania genre and is actually the last of its kind. No more Classicvania games have been made after this game. And thatās because the entire Castlevania franchise was redirected thanks to:
Metroidvanias
- Castlevania: Symphony of the Night (PSX) (1997)
And here it is. The masterpiece. The game that defined Castlevania for all future games. If you want to play a Classicvania, you can play Dracula III, Super Castlevania IV, Rondo of Blood⦠there are plenty to choose from. But if you want a Metroidvania, you start here. Metroidvanias have become an entire genre of video games, an entire category in Steam. The genreās name is based on the two defining works of the genre: Super Metroid and Castlevania: Symphony of the Night. Those two games set the standard. And here we are.
Symphony of the Night took inspiration from that failed attempt at non-linear gameplay in Castlevania II: Simonās Quest and the successful non-linear exploration of Super Metroid. It also added RPG elements, with weapons and armor of differing stats that the player could equip. The beginning of the game has you playing as Richter Belmont and throws you right into a battle with Drcaula. This is actually the end of Rondo of Blood. After beating Dracula, you then play as Alucard for the rest of the game. So while Symphony of the Night is technically a sequel to Rondo of Blood, that opening sequence is the only real connection between the two. Thereās nothing else for me to say. This game defined a genre.
Igavanias
Koji Igarashi (known as Iga) was the assistant director on Symphony of the Night. After its success, he was given control of the Castlevania franchise and had a hand in all of the GBA and DS Castlevania games that came next. Basically, every metroidvania-style Castlevania game had Igaās involvement. All of them are good, all of them have the same level of quality, and I can barely remember the difference between any of them. Theyāre all just āmore Castlevaniaā to me. That isnāt a bad thing, but this is where the franchise just blurs together as a non-stop barrage of metroidvanias. You really canāt go wrong with any of them but I find it hard to rank them. The earlier games all had some quirk or oddity to discuss, but now weāre into the meat of the franchise where they hit their stride and I donāt have anything to add.
Game Boy Advance games
- Circle of the Moon (2001)
- Harmony of Dissonance (2002)
- Aria of Sorrow (2003)
Letās see⦠Circle of the Moon was released as a launch title for the GBA so it was of course more clunky and awkward than the games that came after. Aria of Sorrow introduces the character Soma Cruz, who is also the main character in Dawn of Sorrow, making it one of the few true āsequelsā in the franchise. I remember nothing from Harmony of Dissonance. Iām sure itās fine.
Nintendo DS games
- Dawn of Sorrow (2005)
- Portrait of Ruin (2006)
- Order of Ecclesia (2008)
Again, Dawn of Sorrow is a direct sequel to Aria of Sorrow (for what itās worth). Portrait of Ruin has less of a connected map than most metroidvanias since you have to go into separate, distinct portraits that transport you to a different world. Order of Ecclesia is a great game and I donāt remember anything specific.
All of the GBA games are available on steam as the Advance Collection. All of the DS games are available on steam as the Dominus Collection.
3D Games
While Classicvanias and Metroidvanias are where Castlevania shines, there have been a couple attempts to break into 3D gameplay.
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Castlevania (N64) (1999)
The first attempt at 3D gameplay for the Castlevania franchise. It was awkward. This game isnāt very good, even by N64 standards. Every N64 game at this time was trying to figure out exactly how to do 3D gameplay. How do you handle the camera? How do you actually ālock onā to an enemy so you donāt miss? Also, this game was too ambitious and kept having to cut content in an attempt to hit their release date. It released in January of 1999. -
Castlevania: Legacy of Darkness (N64) (1999)
The same year as Castlevania N64, Legacy of Darkness was released (in December). Legacy of Darkness is what Castlevania N64 was supposed to be. This is literally the game the development team had wanted when working on Castlevania N64. So itās more polished and coherent than Castlevania N64⦠but itās still clunky. I really donāt have much love for the N64 era of games. This was the gaming industry as a whole trying to āfigure outā how to make a 3D game. It took some time to perfect it.
- Castlevania: Lament of Innocence (PS2) (2003)
- Castlevania: Curse of Darkness (PS2) (2005)
I didnāt own a PS2⦠I never played these games. But by the PS2 timeframe, the gaming industry as a whole had figured out 3D gaming and I believe these games are well-regarded. I donāt think they were award-winners, but they succeeded where the N64 Castlevania games failed. Iām sorry I canāt go into more detail with these games but I believe theyāre worth playing.
The Reboot
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Castlevania: Lords of Shadow (all consoles) (2010)
āCastlevania has been around for over 20 years doing the same thing! We need a REBOOT! Whatās that? āGod of Warā is a popular game? LETāS MAKE ONE OF THOSE!ā -
Castlevania: Lords of Shadow - Mirror of Fate (all consoles) (2013)
āWhatās that? Castlevania fans want something called a āmetroidvaniaā?? MAKE ONE OF THOSE!ā -
Castlevania: Lords of Shadow 2 (all consoles) (2014)
āStealth games are popular now?? Make a Castlevania game with stealth in it!ā
The Lords of Shadow series is an outlier in the franchise but are also the most recent Castlevania games to come out. Itās a full reboot of the franchise and an attempt to make an actual storyline. They even hired Patrick Stewart to play the mentor character and got Hideo Kojima as a producer in the first game. They did their best to make this a AAA title.
The first Lords of Shadow game is very reminiscent of God of War (the Greek ones). Overall, itās a solid hack ānā slash. I think the puzzles get a bit tedious and the game drags out, but it doesnāt really do anything wrong.
After the first Lords of Shadow, they released Mirror of Fate, which was a 2.5D metroidvania game that followed the same storyline. While the graphics look a bit weird in this game, it was made by MercurySteam. MercurySteam later went on to make Metroid: Samus Returns and after that, Metroid Dread. So they know what theyāre doing. While itās strange to shove a 2.5D metroidvania in between two 3D-based hack ānā slash games, itās a solid game in its own right.
Lords of Shadow 2 takes place in the modern day and is the first Castlevania game to let you play as Dracula. And yet, while playing as Dracula, youāre forced into stealth sections where if a single human guard spots you the level restarts. As if Dracula canāt handle a lone guard. If you can ignore the fact that youāre Dracula doing all this, itās a perfectly serviceable action stealth game. Itās also a direct sequel from Lords of Shadow 1 so you canāt really jump straight into this game (If you care about the plot).
The Oddballs, Oddities, and Black Sheep
- Kid Dracula (Famicom/Game Boy) (1990)
A parody/chibi spin-off of the Castlevania series. You play as a childish version of Dracula (or maybe Alucard?) in a standard Classicvania-style format. I always liked how in the Game Boy version, Kid Draculaās teacher (Death) asks if heās been practicing his abilities and he says no, he forgot everything. Then as you beat each level, he āremembersā something he was always able to do and it unlocks an ability (like turning into a bat). I just liked the idea that he couldāve always done these things, he just forgot because heās lazy.
- Haunted Castle (Arcade) (1988)
This is such an awful arcade game. The main characterās sprite is huge and so slow moving you canāt even avoid most enemies. Just terrible. A Haunted Castle Revisited was included in the Castlevania: Dominus Collection but I havenāt played it to know how much they improved it. Who knows, it might actually be playable now.
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Castlevania Judgment (Wii) (2008)
A fighting game using Castlevania characters. But all the characters have been re-designed to be more anime-like so you canāt even recognize them. Ridiculous sexy outfits and buckles everywhere. -
Bloodstained
Koji Igarashi left Konami in 2014. Since his departure, Konami has not made another Castlevania game. But Iga wasnāt done making Castlevania games. So he made his own. Bloodstained is basically a āspiritual successorā to the Castlevania franchise from the guy who made every metroidvania Castlevania game. Bloodstained: Ritual of the Night is a Castlevania game in all but name. It was actually the result of a successful kickstarter and one of the stretch goals was to make a Classicvania. That game is Bloodstained: Curse of the Moon. If you enjoy Castlevania games, youāll want to pay attention to the Bloodstained franchise.
Thatās it. Thatās every Castlevania game. If youāre interested in Classicvanias, Super Castlevania IV is a great starting point. If you can handle that style of gameplay, branch out into Rondo of Blood or Bloodlines. If youāre interested in metroidvanias, you start with Symphony of the Night. After that, any of the GBA or DS games are great. I barely consider the Lords of Shadow series to even be Castlevania, but theyāre perfectly fine "recentā games since everything else is retro. Thank you for joining me on this journey. I wonder how many people actually read all that.
Great post, thanks for taking the time to write this up and share it!