Announcing RimWorld - Odyssey and the 1.6 update! In Odyssey, you build a gravship and travel across the planet and beyond! Launch into orbit, where an ancient machine mind stirs.
Yes, and? That’s exactly why mods exist. The base game continues to improve and to add critical features designed and fleshed out by mod authors. Are you consarned that they haven’t all been rolled into the base game?
More that the base game still has such hastily-implemented performance bugs while they roll out feature a feature. Modders have made better analyzing and debugging tools, but the dev team apparently doesn’t use them.
We made major performance optimizations targeting mid-to-late game colonies. On an example machine, we saw 20-30% additional TPS in late game colonies. We rewrote many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded. Pawns/Things are now ticked less often in certain circumstances (e.g. when off camera). There are also several optimizations to minor systems and fixes to major memory leaks.
We significantly reduced game launch times in version 1.6! For example, on our development machines version 1.5 previously launched in 18.57s with all expansions. Now version 1.6 launches in 4.66s - and that’s with an additional expansion!
Yes, and? That’s exactly why mods exist. The base game continues to improve and to add critical features designed and fleshed out by mod authors. Are you consarned that they haven’t all been rolled into the base game?
More that the base game still has such hastily-implemented performance bugs while they roll out feature a feature. Modders have made better analyzing and debugging tools, but the dev team apparently doesn’t use them.
From the update changelog:
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