I saw someone, somewhere, saying something like this recently: it’s always easier to play the role of doomsayer than the optimist, because far fewer people seem to care if you’re wrong when you’re predicting something will fail.

I’m not sure if that’s entirely true, but in writing this one it is undoubtedly at the back of my mind. This is because I think the video games industry - that is, the established order of massive, western developer-publishers, each making multiple games that cost hundreds of millions and employing developers in the thousands - isn’t just in big trouble, now that GTA 6 has been unsurprisingly delayed to mid-2026. I think it’s finished. The games industry as we know it is dead; it just doesn’t know it yet.


The past week has been another brutal reminder. EA has joined in the fun of major layoffs, in obliterating the positions of more than 300 people and cancelling yet another project in the brilliant, dreadfully cursed Titanfall franchise, as well as parking the beloved WRC series at Codemasters. At the same time, Fandom, the wiki farm owner of games media icon Giant Bomb, has seen major staff departures over feckless ownership meddling. And Polygon, which housed many of our friends and peers (including Eurogamer alumni Matt Reynolds and Oli Welsh), has just been sold by Vox and immediately gutted by Valnet, in a scandalous exchange. All of this senseless bloodletting continues, either implicitly or explicitly, in the name of yet more sacrifices upon the great altar of eternal growth.

It’s tempting to label these latest casualties as just another case of this industry’s continuing penchant for idiotic, MBA-fuelled foot-shooting, but there is also more going on here. As former games journalist Alanah Pierce pointed out in a recent, widely shared video, they are happening, yes, because video games have stopped rapidly expanding their audiences and instead become, in investor terms, a “mature” industry.

But also more astutely because of two other reasons: first, that those investors are taking their money to other, more speculative realms such as AI (which adds to the claims we reported that Muse is at least partially a shareholder play for more investment in Xbox). And second, that video games aren’t just capping out their audience because there are no more people in the world to play them, but because those people are now spending extraordinary amounts of time watching short, exceptionally addictive videos on social media.

  • AstralPath
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    1 day ago

    If you’re someone to whom AAA games and nothing but AAA games encompass your entire view of the gaming industry, you’re a lost cause.

    Indie gaming is the true heart and soul of gaming and forever will be. Let the exploitative giants collapse under their own weight. We’re better off without them.

    • coyotino [he/him]@beehaw.org
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      4 hours ago

      did you read the article? do you understand the state that the industry is in atm? Yes there are indie games and yes they are great, but it has become incredibly difficult to break into the industry. Most of the indie games that we celebrate these days are coming from devs that entered the indie scene over a decade ago, devs like Supergiant or Davey Wreden. We still have breakout debut hits like Balatro, but it’s becoming harder and harder. The Steam store is a nightmare for discovery. Gaming publications are flatlining left and right, so you can’t look to them for discovery anymore. 1000xResist was an indie title that was named GOTY 2024 by a few publications, but they only just crossed 100,000 copies sold about a week ago. Balatro broke big because of a lucky discovery by NorthernLion, but the reach of creators like NorthernLion is shrinking every day.

      TikTok and its peers are the new normal, and as the article discusses, this eats up the exact recreation time that people have been putting into video games and other long-form media. The kids don’t care about indie games because Tiktok is more fun/addictive. If they play videogames at all, they only care about Fortnite and Roblox and maybe some gacha game on their phone. Some of them care about indie creations within Fortnite and Roblox, but obviously even those games are becoming long in the tooth.

      So idk. Maybe Tiktok will become the new main discovery platform and this is how the industry will survive, but it remains to be seen if people will actually get off of Tiktok to go play the games in question, or if people will just stay glued to Tiktok itself.

    • ocean@lemmy.selfhostcat.com
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      1 day ago

      If you’re someone to whom AAA games and nothing but AAA games encompass your entire view of the gaming industry, you’re a lost cause.

      This phrasing took me a couple reads

      • AstralPath
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        22 hours ago

        Are there any grammatical errors? I feel like I wrote that correctly but you’ve got me second guessing.

        • Chronographs@lemmy.zip
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          10 hours ago

          I’d say

          If AAA games encompass your entire view of the gaming industry, you’re a lost cause.

          The rest is redundant

        • Vanilla_PuddinFudge@infosec.pub
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          15 hours ago

          My favorite AAA games are the AAA games that aren’t like other AAA games, but more like the AAA games that don’t have AAA DLC first-day and instead, are like the AAA 6th and AAA 7th gen AAA games that released when I was 13; now those were AAAA, AAA games.

        • ocean@lemmy.selfhostcat.com
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          21 hours ago

          Upon rereading I don’t think so but the middle part just took me three times to read it correctly. Maybe just an uncommon sentence structure for me