It’s fantastic and runs great on the Deck. I kept hearing people talking about how great and unique it was, and I’m really glad I jumped on it when I did.
The game is unique and doesn’t really compare directly to any other games I know of. The core game play is kinda similar to a board game, you’re building a house layout by choosing between randomly chosen room tiles. In-between adding rooms, you’re exploring the house in first person, and solving puzzles on the way. There’s also a resource management system, where you sometimes need a keys and other resorces to progress into new rooms. At the end of the day the mansion resets and you start over.
Overall the game is an interesting mix of board games, rogue-likes, puzzles, resource management, knowledge-gated progression, permanent puzzle progression, and environmental story tellings. That’s a lot of things, but they work well together and I’m just getting more and more invested in fully exploring this game.
I did enjoy it and the underlying story kept me going, gotta say after playing it with my partner for a while, the rogue like elements started getting a little grating, especially if you’re looking for extremely specific rooms and get crap RNG (took like 12 days to get a
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Bookstore to show up again, even having dice, drafting off a library or secret passage, just refused to show up.
I know there are
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ways to manipulate it or influence like the chess puzzle, but my drafts suuuuuucked, just weight rooms and archives constantly or dead ends as my choice. Probably not running an optimal strategy but was kinda hard to do when I had no other options. Would get screwed over constantly trying to power the lab too.
Got tedious/frustrating at times but did overall enjoy it.
Yeah, I’ve only seen
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the book store once. I desperately tried to get it again on a run where I had 50% off and 60 gold, but couldn’t get it to spawn. Several of the boiler room ones took a long time too, although I had a good run with a wrench that helped my boiler spawn rate a lot.
Yeah, I’ve never had
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The wrench spawn, or repellant for that matter, which I don’t know if that’s crafted or from something like the trading post
Definitely up there for the most notes I’ve taken playing a game for a while, some of them aren’t immediately obvious though their usefulness
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I’m glad I started tracking the name of each angel for example.
Finally got
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The bookstore to spawn again, smashed something in a certain room to get money and bought the remainder out
The back story as I said is probably the thing that kept me going, not 100% there but I needed to know if my own theories were correct.
Edit, also
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I kinda wish I hadn’t gone funeral parlour as my parlour upgrade
For safety sake I’m going to wait to read the second half of your comment until I understand what the
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angels
are for.
As for the wrench, every time I’ve gotten it, it was
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in the outside tool shed.
Trying to be vague as heck in the spoilers, totally get it! Don’t think there’s anything there that’s super spoilery (I hope!) But definitely play it safe.
Fingers crossed next run, as for the item there’s a
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Contraption that’s supposed to do something similar from the description in one of the guide books, so might try that