• Sunshine (she/her)M
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    2 days ago

    The solution is to release the server binary and allow the customers to run their own servers when support ends. This would come into effect for future games.

    • Rhaedas@fedia.io
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      2 days ago

      That it isn’t retroactive I guess takes care of some of that. It might limit what companies put into future games as well, if the design would mean something far past what a private server could handle. I’m all for it in principle, I can just think of certain games now that simply won’t work without an overhaul. Requiring a total code release would allow companies to push limits without worrying about what to do years later, and give players an opportunity to adapt it (if possible).

      • Sunshine (she/her)M
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        2 days ago

        The approach for massive multiplayer games would be for the publisher to make their best effort in assisting the community to run their own servers by giving them a smaller build of the game that can run on consumer hardware that supports up to thousands of players instead of the original hundreds of thousands of players at once coupled with the documentation to allow us to figure out the rest.

        It would be the perfect side project for threadverse admins.