So now we’re being forced to have poorer performance and locked into buying more expensive hardware.

I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.

  • Nik282000
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    1 day ago

    Game engines don’t have to simulate sound pressure waves bouncing off surfaces to get good audio. They don’t have to simulate all the atoms in objects to get good physics. There’s no reason to have to simulate photons to get good lighting. This is a way to lower dev costs and increase spending on the consumer side, I would not be surprised if Nvidia was incentivizing publishers to use ray tracing.

    • lud@lemm.ee
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      20 hours ago

      The digital foundry video explains better than I can why the dev cost is lower with ray tracing only.