simple@lemm.ee to Games@lemmy.worldEnglish · 4 days agoAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.comexternal-linkmessage-square78fedilinkarrow-up1240arrow-down18
arrow-up1232arrow-down1external-linkAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.comsimple@lemm.ee to Games@lemmy.worldEnglish · 4 days agomessage-square78fedilink
minus-squareILikeBoobieslinkfedilinkEnglisharrow-up22·3 days agoIMO the problem is learning curve, it makes it difficult for non-rts players to get into it And the menuing in the trailer (tech trees) seems to exasperate this issue
minus-squareCaveman@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down1·3 days agoThis is why RTS shouldn’t focus on the PvP portion of the game. A good campaign and arcade is what Blizzard did and it worked. The greatest thing Blizzard ever ever did was to add in the custom map creator which was fully featured.
minus-squareCommunist@lemmy.frozeninferno.xyzlinkfedilinkEnglisharrow-up1·2 days agoThis is why I believe immortal gates of pyre will win https://sunspeargames.com/skill-ceiling/
minus-squareEcholynx@lemmy.ziplinkfedilinkEnglisharrow-up3·3 days agoAgreed, it’s always a bit of a commitment to learn the options at first.
IMO the problem is learning curve, it makes it difficult for non-rts players to get into it
And the menuing in the trailer (tech trees) seems to exasperate this issue
This is why RTS shouldn’t focus on the PvP portion of the game. A good campaign and arcade is what Blizzard did and it worked. The greatest thing Blizzard ever ever did was to add in the custom map creator which was fully featured.
This is why I believe immortal gates of pyre will win
https://sunspeargames.com/skill-ceiling/
Agreed, it’s always a bit of a commitment to learn the options at first.