Day 16: Reindeer Maze

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FAQ

  • SteveDinn
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    edit-2
    9 hours ago

    C#

    Ended up modifying part 1 to do part 2 and return both answers at once.

    using System.Collections.Immutable;
    using System.Diagnostics;
    using Common;
    
    namespace Day16;
    
    static class Program
    {
        static void Main()
        {
            var start = Stopwatch.GetTimestamp();
    
            var smallInput = Input.Parse("smallsample.txt");
            var sampleInput = Input.Parse("sample.txt");
            var programInput = Input.Parse("input.txt");
    
            Console.WriteLine($"Part 1 small: {Solve(smallInput)}");
            Console.WriteLine($"Part 1 sample: {Solve(sampleInput)}");
            Console.WriteLine($"Part 1 input: {Solve(programInput)}");
    
            Console.WriteLine($"That took about {Stopwatch.GetElapsedTime(start)}");
        }
    
        static (int part1, int part2) Solve(Input i)
        {
            State? endState = null;
            Dictionary<(Point, int), int> lowestScores = new();
    
            var queue = new Queue<State>();
            queue.Enqueue(new State(i.Start, 1, 0, ImmutableHashSet<Point>.Empty));
            while (queue.TryDequeue(out var state))
            {
                if (ElementAt(i.Map, state.Location) is '#')
                {
                    continue;
                }
    
                if (lowestScores.TryGetValue((state.Location, state.DirectionIndex), out var lowestScoreSoFar))
                {
                    if (state.Score > lowestScoreSoFar) continue;
                }
    
                lowestScores[(state.Location, state.DirectionIndex)] = state.Score;
    
                var nextStatePoints = state.Points.Add(state.Location);
    
                if (state.Location == i.End)
                {
                    if ((endState is null) || (state.Score < endState.Score))
                        endState = state with { Points = nextStatePoints };
                    else if (state.Score == endState.Score)
                        endState = state with { Points = nextStatePoints.Union(endState.Points) };
                    continue;
                }
    
                // Walk forward
                queue.Enqueue(state with
                {
                    Location = state.Location.Move(CardinalDirections[state.DirectionIndex]),
                    Score = state.Score + 1,
                    Points = nextStatePoints,
                });
    
                // Turn clockwise
                queue.Enqueue(state with
                {
                    DirectionIndex = (state.DirectionIndex + 1) % CardinalDirections.Length,
                    Score = state.Score + 1000,
                    Points = nextStatePoints,
                });
    
                // Turn counter clockwise
                queue.Enqueue(state with
                {
                    DirectionIndex = (state.DirectionIndex + CardinalDirections.Length - 1) % CardinalDirections.Length,
                    Score = state.Score + 1000,
                    Points = nextStatePoints, 
                });
            }
    
            if (endState is null) throw new Exception("No end state found!");
            return (endState.Score, endState.Points.Count);
        }
    
        public static void DumpMap(Input i, ISet<Point>? points, Point current)
        {
            for (int row = 0; row < i.Bounds.Row; row++)
            {
                for (int col = 0; col < i.Bounds.Col; col++)
                {
                    var p = new Point(row, col);
                    Console.Write(
                        (p == current) ? 'X' :
                        (points?.Contains(p) ?? false) ? 'O' :
                        ElementAt(i.Map, p));
                }
    
                Console.WriteLine();
            }
    
            Console.WriteLine();
        }
    
        public static char ElementAt(string[] map, Point location) => map[location.Row][location.Col];
    
        public record State(Point Location, int DirectionIndex, int Score, ImmutableHashSet<Point> Points);
    
        public static readonly Direction[] CardinalDirections =
            [Direction.Up, Direction.Right, Direction.Down, Direction.Left];
    }
    
    public class Input
    {
        public string[] Map { get; init; } = [];
        public Point Start { get; init; } = new(-1, -1);
        public Point End { get; init; } = new(-1, -1);
        public Point Bounds => new(this.Map.Length, this.Map[0].Length);
    
        public static Input Parse(string file)
        {
            var map = File.ReadAllLines(file);
            Point start = new(-1, -1), end = new(-1, -1);
            foreach (var p in map
                .SelectMany((line, i) => new []
                {
                     new Point(i, line.IndexOf('S')),
                     new Point(i, line.IndexOf('E')),
                })
                .Where(p => p.Col >= 0)
                .Take(2))
            {
                if (map[p.Row][p.Col] is 'S') start = p;
                else end = p;
            }
    
            return new Input()
            {
                Map = map,
                Start = start,
                End = end,
            };
        }
    }