Artillery and bombs can shred/destroy the body, making it hard to move, if there is enough body left to move.
A .50 to the arm isn’t going to slow a zombie down, but the knee? Kinda hard to walk with one leg. 25mm chain gun is probably going to mist a few bodies.
Artillery is an area denial weapon. If you have a hoard a couple 105 shells are going to take apart rotten flesh with ease. Mortars are similar and more mobile.
Mine fields are effective as a way to immobilise and thin the herd.
Choke points work exceptionally well, and claymores can be rigged at head height.
Zombies can and do drag themselves, or even worm their way across fields. Until the brain is destroyed, they’re a threat.
25mm chain gun is probably going to mist a few bodies.
Sure, but, again, unless you hit the head, they’re still a threat. And meanwhile, you’ve blown through a thousand rounds of ammo.
Artillery is an area denial weapon.
You can only deny area when people aren’t willing to charge into it. Zombies aren’t doing massed charges though; each and every zombie is Leroy Jenkins, acting entirely independently, and with zero foresight.
IMO, the most effective method weapon would be a steam roller, as long as all the mechanical parts and the operator cockpit were completely covered so that a zombie couldn’t damage anything. Like, say, some of the mine removal vehicles. Moving around is going to attract the zombies, and then running them over would eliminate them.
Conventional weapons can reduce hoards to manageable amount. And a zombie dragging itself across the ground is much easier to deal with.
If I saw thousands of zombies, a machine gun is what I want. Aim head at the average head height, and make the barrels smoke. It’s not suppressing fire, it’s crowd management.
Remember you can spike a zombie on the ground easier than when they are standing. Immobilise, THEN neutralise.
Artillery and bombs can shred/destroy the body, making it hard to move, if there is enough body left to move.
A .50 to the arm isn’t going to slow a zombie down, but the knee? Kinda hard to walk with one leg. 25mm chain gun is probably going to mist a few bodies.
Artillery is an area denial weapon. If you have a hoard a couple 105 shells are going to take apart rotten flesh with ease. Mortars are similar and more mobile.
Mine fields are effective as a way to immobilise and thin the herd.
Choke points work exceptionally well, and claymores can be rigged at head height.
Zombies can and do drag themselves, or even worm their way across fields. Until the brain is destroyed, they’re a threat.
Sure, but, again, unless you hit the head, they’re still a threat. And meanwhile, you’ve blown through a thousand rounds of ammo.
You can only deny area when people aren’t willing to charge into it. Zombies aren’t doing massed charges though; each and every zombie is Leroy Jenkins, acting entirely independently, and with zero foresight.
IMO, the most effective method weapon would be a steam roller, as long as all the mechanical parts and the operator cockpit were completely covered so that a zombie couldn’t damage anything. Like, say, some of the mine removal vehicles. Moving around is going to attract the zombies, and then running them over would eliminate them.
Conventional weapons can reduce hoards to manageable amount. And a zombie dragging itself across the ground is much easier to deal with.
If I saw thousands of zombies, a machine gun is what I want. Aim head at the average head height, and make the barrels smoke. It’s not suppressing fire, it’s crowd management.
Remember you can spike a zombie on the ground easier than when they are standing. Immobilise, THEN neutralise.
The most effective weapon would be a steam roller equipped with a machine gun that fires lightsabers.