Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

  • howrar
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    27 days ago

    GT Sophy on Gran Turismo

    • Final Remix@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      27 days ago

      M Rossi in the old Forza games.

      Don’t need to be sMart when you’re aggressive and have powerful lawyers (impacts, even caused by the AI were charged against the player).