Hi everyone! Welcome back to the Cities: Skylines II development diaries! This time we’ll take a look at the zoning, what’s new, and what’s familiar to the original Cities: Skylines. A brand new and exciting feature is signature buildings, a...
The dynamic feel of industrial zones looks very appealing. I’m very glad that the Industries DLC stuff won’t be entirely separate from vanilla industries like how it was in CS:1.
Also, homeless people occupying abandoned buildings? That sounds like an interesting mechanic. I wonder if the squatters will be represented by actual unemployed cims or just by a rotting building.
The dynamic feel of industrial zones looks very appealing. I’m very glad that the Industries DLC stuff won’t be entirely separate from vanilla industries like how it was in CS:1.
Also, homeless people occupying abandoned buildings? That sounds like an interesting mechanic. I wonder if the squatters will be represented by actual unemployed cims or just by a rotting building.