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@subignition

  • 5 Posts
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Joined 2 years ago
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Cake day: November 1st, 2023

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  • I mean, as a branding exercise, every form of sophisticated automation is getting the “AI” label.

    The article is specifically talking about generative AI. I think we need to find new terminology to describe the kind of automation that was colloquially referred to as AI before chatgpt et al. came into existence.

    The important distinction, I think, is that these things are still purpose-built and (mostly) explainable. When you have a bunch of nails, you design a hammer. An “AI bot” QA tester the way Booty describes in the article isn’t going to be an advanced algorithm that carries out specific tests. That exists already and has for years. He’s asking for something that will figure out specific tests that are worth doing when given a vague or nonexistent test plan, most likely. You need a human, or an actual AGI, for something on that level, not generative AI.

    And explicitly with generative AI, as pertains to Square Enix’s initiative in the article, there are the typical huge risks of verifiability and hallucination. However unpleasant you may think a QA worker’s job is now, I guarantee you it will be even more unpleasant when the job consists of fact-checking AI bug reports all day instead of actually doing the testing.








  • The sniper.

    • It moves like a king.
    • It replaces one of the pawns on the board.
    • If in any direction it has no more than one allied piece directly in front of it (cover), then at least (two? three?) unoccupied spaces between that ally and an enemy piece, it can take aim at an enemy piece.
    • The next turn, if those conditions are still true, it can fire, capturing the target piece.
    • An enemy piece adjacent to the target piece that could move into the line of fire can be sacrificed to take the bullet instead, though.