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Cake day: June 14th, 2023

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  • paragadetoRole Playing GamesHouse Rules
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    1 year ago

    I don’t tend to use a lot of house rules, and what I do are usually additive then changing some rule. In one of my Traveller games I added a Luck Point system, where if somebody rolled double ones on a skill check they got a Luck Point. Then after another skill check they could spend a point to reroll. You can’t spend more than one point on a roll, but more than one person can spend a point on a single skill check to reroll it again. It’s been great for player engagement, and has lead to some really fun moments as everybody scrambles to check if they have any points to spend on an important roll. Another one I use in my Traveller games is I added an Overwatch action. Inspired by the Xcom games, you can spend your action on your turn to keep your gun trained on a specific area, and if anybody moves through that area you get a free shot.

    I also recently started playing Pathfinder 2e, and though in keeping it rules as written, especially as I learn the system, I have made it so that the party can only level up if they’re in Downtime mode, to encourage my players to actually make use of Downtime.





    • I’m a huge fan of sci-fi
    • I’m a worldbuilder at heart, and the system for randomly generating planets, as well as the implicit assumptions about the setting baked into mechanics has made for some of my favorite worldbuilding.
    • It’s a simple system at its core, but has a lot of systems that can be engaged with to create really tactically interesting play.
    • It’s a very flexible system regarding what kind of stories you can play with it. You can be the blue-collar crew of a cargo hauler doing odd-jobs to make ends meet a la Firefly, you can be the crew of a naval cruiser a la Battlestar Galactica, or explore uncharted space like Star Trek. You can be ground troops in a mercenary company or a tank crew in a military campaign. You can be space pirates building your own fleet one stolen ship at a time. I ran a game last year that was basically a cyberpunk game with the players being low-level criminals set in a single city and it worked great.
    • The games been around a LONG time, first released in 1977, and with most of the different editions being 90% compatible with each other you have a ton of content out there to use for your games.



  • Recently started with Pathfinder, and I’m running a game in my own setting, one that I dug up from decade old notes for a D&D 4e game that never got off the ground. Even the pantheon is homebrew.

    The PCs started in a backwoods trade town and were asked to help find a missing caravan. They tracked it to a cave of kobolds but found they were being lead by strange human cultists that were using the kidnapped caravan for some occult ritual.

    The cultists escaped, so now the party is back in town trying to help figure out where the cultists went and what their plans are.

    The intro adventure is straight from my 10 year old notes too, and is meant to tease the eventual BBEG that won’t be revealed until the party is much higher level. The cultists I’ve actually based on a joke from Dragonball Z Abridged where the bad guy has three minions; the pretty one, the tough stupid one and the one with the freaky powers. So there’s the cultist leader, The Warchief and his three minions The Witch, The Brute and The Allsight, who’s a reflavoured Aghash.