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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • I’d rather not have an internet argument, but I’ll give you a pointer that you can use to google for more information of the issue is of actual interest to you:

    • Mao, Stalin and Hitler were tyrants that forced their way to leadership and killed everyone who opposed them. Kissinger was the advisor of a terrorist government that existed long before him and will continue to exist.

    • “just said no, and killed that person” is a naive Disney fantasy. In actual reality people that “just say no” get vanished, tortured and killed. And their neighbours suddenly turn reaaally quiet after that. However, there is always a certain joint guitl and complicity, I agree with that. And it weighs especially heavy if “the people” are very free to protest their nation’s terrorism but don’t do so.

    There is a big difference between a single dictator being a plague upon the world for the 10-50 years he’s in power, and an nation with constently changing leadership being a permanent plague upon this world for 100+ years.

    That’s the reason why Kissinger sticks out of the list: Mao, Stalin, Hitler, Kissinger*.






  • To feel smart. Funnily enough, socialism really has it pretty hard trying to get off the ground. The US coups another nation every five years to install some corrupt dictator that’s more than willing to sell out his nation to US interests in exhchange for power. So being hunted down and utterly corrupted by the worlds biggest terrorist nation, calling socialism “never truly tried” is kiiiiiiiiiind of correct. There is a lot of social policies in Europe and those worl pretty well, though US interests and their bootlickers erode those, too.








  • I might actually be able to answer that: toxic overcompetetive players can’t be kept out. As soon as a game is of a certain genre, size, design, they flood the game and complain about it being too easy and having no endgame, therefore being dead. Since toxic overcompetetive players dominate all online channels by sheer time spent alone, they raise the impression of being “what gamers want” while actually like being less than 10% of a playerbase.

    So far, every single game that started out as casual has become a playground for toxic overcompetetive players over time thanks to this mechanic. Funnily enough, the usual “you can just play something for casual” is usually being used after invading the casual game and demanding it turning more toxic and overcompetetive.