@[email protected] Game artists really need to read this. Too many “realistic” games where the castles look like out of Disneyland and ships are shoeboxes with toothpick masts
Technical Art Director / Technical Director (tools & pipeline) with 20 years of AAA games industry experience. I play obscure games, mostly RPGs, and try to make one myself in a Sisyphusian effort.
I’m an old school nerd. I play RPGs and collect old computers (Macs, Amiga, PC) and program stuff in C and Python.
I have an MBA (but I use it for good). I also have an art degree, and one in computer science! Talk to me about coding, art, rendering, software engineering, Scrum, Agile and whatnot!
@[email protected] Game artists really need to read this. Too many “realistic” games where the castles look like out of Disneyland and ships are shoeboxes with toothpick masts
@[email protected] I’ve been there… those weren’t good years for academic excellence
@[email protected] she’s making progress quite fast. Also kudos for outlining the fog-of-war algorithm.