• 2 Posts
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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Iirc, in fall, any untapped wild trees on your farm have a small chance each night to turn into one. (Obviously the fewer such trees you have, the smaller change you have to get one.) There’s also a late game option to buy a mushroom tree seed.

    Mushroom trees grow (if you planted a seed) and spread as usual for wild trees, and can be tapped for mushrooms. They go dormant in winter (look like a stump), but recover in spring if left alone. You can also chop them down for mushrooms (I’ve heard that chopping them down to a stump but leaving the stump will also recover in spring, but haven’t tested it myself).


  • Some alternate takes. As usual, everything will eventually work, just a question of how fast and how you feel like playing.

    • Talk to people if they’re nearby, give the best birthday gifts you can for 8x effect (regular quality loved > high quality liked > regular quality liked, but even “neutral” gives some boost).
    • Scythe weeds, plant mixed seeds. You can wait for a scarecrow if you like, I prefer to just plant right away and get almost as much money a few days earlier.
    • On rainy days, fish (mainly early for early money). Or if mining, focus on downward progress and resources on good luck days, combat (but not getting knocked out) on bad luck days.
    • Get Caroline to 2 hearts, visit her tea room and get a cut scene, then the next day a recipe for tea bushes. Dump most of your spring seeds into those, then sell the bushes themselves for lots of early cash (you can plant a few for long-term).
    • Sprinklers = free watering. Regular = meh, quality = good, iridium = great but those take a while. You may prefer to spend early iridium on crystalariums for jade for staircases for more iridium.
    • Kegs/jars = free extra money in return for waiting a few more days. Hops + enough kegs = lots of money (literally almost 100x return on investment), but “enough kegs” takes some time to build up (plant and tap oak trees early).





  • There are some vague approximations, at least. My Time at Portia (for people who like crafting way too much), Coral Island (but at last count it was still an obvious beta).

    Coral Island (among several others) also suffers from “a bunch of these NPCs are hard to tell apart at gameplay speed”. Sure, with SDV you still have to learn where places and people are, but you can pretty much figure out the surface personality of (say) Alex or Sebastian or Elliott or Haley or Emily or Abigail the moment you see them.




  • Yeah, the argument for ditching Lemmy entirely is “these are the devs themselves, even by using other instances you’re indirectly promoting them”. The counterargument is “the more instances that don’t fit their style, the more you’re diluting said style”.

    Compare/contrast e.g. Mastodon and its default instance (mastodon.social, iirc):

    • There are a lot more Mastodon instances than Lemmy instances
    • Some of them are more obviously problematic than m.s (e.g. Truth Social)
    • ISTR criticism of m.s being lower-key on its own, like “too big, stuff lost in shuffle” and/or “too slow to defed obviously problematic instances”