Be better. Respect others as you want to be respected. Don’t lower yourself just because of some societal issues that haven’t been fully resolved.
Be better. Respect others as you want to be respected. Don’t lower yourself just because of some societal issues that haven’t been fully resolved.
Yeah, I made my first character a bow rogue but all the bow skills besides penetrating shot + aspects are so disappointing. I’m also really disappointed in trap variety, you get a poison trap, a shadow trap, and caltrops. There’s no fire, lightning, or cold traps, no corpse explosion. Overall I feel they simplified the game way too much.
I’m also disappointed in the scaling. It’s good for coop play, but it gets rid of any decent sense of progression. Besides getting to endgame content or any level-gated thing, there’s no point in leveling up, especially if you don’t have any interest in that endgame stuff. Most of the time you level up, instead of getting a power boost that makes you feel powerful, you’re playing catch-up. The skill point you get is necessary to just maintain your damage/clear speed compared to the enemies that are now also stronger, in addition to upgrading every piece of equipment so those are also caught up.
Dungeon variation is pretty limited, there’s like 6-10 tilesets, so you end up seeing the same undergrounds and stuff in different regions, and there’s basically the same amount of dungeon-clear methods and dungeon bosses. It’s really pointless clearing more than just the desired aspects and required ones you need for a single character.
There’s a ton of QoL features D3 had that, while I don’t like D3, were good for everyone at every skill level and at any point in the game, like potential rolls in the rerolling system.
Hearts until I have 6, then one extra stamina wheel, then 4 more hearts, then the rest of stamina, then the rest of hearts.
By the time I got to 10 hearts, I could start upgrading armor and cooking full-heals, and I wasn’t taking many hits, so stamina was more important.