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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Recently discovered and played:

    • Harmonies: cool spatial puzzle with drafting. Reminded me a bit of Tiny Towns
    • Junk Drawer: small polyomino game where you are building into 4 separate areas at the same time, each with its own varying scoring condition

    Discovered and looking forward to play:

    • Flatiron: New game from the designers of Red Cathedral and White Castle
    • Marabunta: 2-player area control by Reiner Knizia
    • Mindbug: Very small card battling system by Richard Garfield and others

  • I am a longtime classic roguelike player (Nethack, DCSS) so the HJKL bindings are natural to me. In Pixel Dungeon terms that’s:

    • North: K
    • West: H
    • South: J
    • East: L
    • NW: Y
    • NE: U
    • SW: B
    • SE: N

    You may have to change some other key bindings to accommodate this but from what I remember the keys were mostly unused in the default layout.

    …but I must add that I didn’t end up playing much in keyboard mode. The main thing missing for me is shift+direction based fast movement. This would let you keep moving in a direction until you encounter something interesting (or dangerous). Without this you end up having to hold down direction keys to cover distance and this is awkward and sometimes dangerous in roguelikes. Some kind of keyboard triggerable auto-explore would be nice too and if I remember right the pop-ups and menus were not particularly keyboard friendly either.


  • I haven’t played at my FLGS yet but I occasionally buy stuff. Since the prices tend to be significantly higher I either wait for sales or buy smaller games where the price difference is easier to swallow. I don’t have it in me to pay MSRP or higher for expensive games. I think under $30 is my psychological threshold where I am willing to pay extra for the instant gratification.

    I imagine I would be more willing to spend more if I was more involved with the community around the store.



  • Is 5-6 the typical player count or is it usually 4 or less? A lot of games max out at 4 or play too slow with more. There are plenty of great games for 5-6 or more but its an important consideration.

    For 5-6 my picks would be Challengers, 6 nimmt!, various roll & writes (Welcome To, Super Mega Lucky Box etc), 7 Wonders, It’s a Wonderful World (might need expansion for 6), Sushi Go Party, Tiny Towns.

    Games with fast turns or simultaneous play.






  • donio@lemmy.worldtoLinux Gaming@lemmy.worldNew gaming rig
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    1 month ago

    I had similar worries about the AMD driver stability before I switched from NV about 5 years ago. But my experience has been great even back then and things have only improved since.

    One data point to consider is that Valve is shipping the Steam Deck with an AMD AMU and stability and compatibility is paramount for that use case.








  • Yes, that works too with one fairly big caveat: for some reason the Steam Deck’s controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven’t been able to figure out yet why this is the case.

    If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.

    Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off






  • Trump and his handlers just before the debate:

    Handler: Mr President… (he insists on being called that by his people) - before you go out there I want you to promise again that you won’t bring up the thing about people eating cats and dogs…
    Trump: yeah, fine
    Handler: Remember how we talked about this? And how you promised that you won’t bring it up no matter what happens?
    Trump: Yeah, fine, whatever.