• 2 Posts
Joined 1 year ago
Cake day: June 23rd, 2023


  • Finally a correct answer!

    Back in the day game logic was calculated each rebder-frame, because the hardware was too weak (say, C64).

    Not tying the framerate to the logic “frames” makes for smoother user experience when the world gets hard to draw and your screen framerate goes down but your logic “frames” are still ticking on at the same speed.

    Locking those two together today has no meaning with the possible exception of small simple cpu hand healds (say the Nintendo DS for example).