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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I never needed it. I know from my school days that windows supports that use case. You get a full system and can do with it as you please but on reboot you get a completely fresh file system. The only thing that persisted were the user profiles that roamed through active directory. Seemingly there was no way of tampering with the file system, that would persist a reboot. And as school kids we tried hard 😅

    I would be surprised if Linux didn’t have utilities for that, that were better designed and safer - but again, not my expertise.


  • Sure. Not all directories are protected and the ones that are, are just protected from immediate write access. A malicious app or a user who copies the wrong snippets can create overlays and apply them immediately without a reboot. Having atomic distros is awesome but it has nothing to do with immutability and it someone needed that for example for PCs that are in random control at least some of the time, then they need a different solution on top, that gives actual immutability.






  • Extremely cheap per kilowatt? Every statistic out there that I’ve seen and that includes government funding, as well as construction and deconstruction costs, paints a different picture. Nuclear is only competitive with coal or the relatively underdeveloped solar thermal.

    In 2017 the US EIA published figures for the average levelized costs per unit of output (LCOE) for generating technologies to be brought online in 2022, as modelled for its Annual Energy Outlook. These show: advanced nuclear, 9.9 ¢/kWh; natural gas, 5.7-10.9 ¢/kWh (depending on technology); and coal with 90% carbon sequestration, 12.3 ¢/kWh (rising to 14 ¢/kWh at 30%). Among the non-dispatchable technologies, LCOE estimates vary widely: wind onshore, 5.2 ¢/kWh; solar PV, 6.7 ¢/kWh; offshore wind, 14.6 ¢/kWh; and solar thermal, 18.4 ¢/kWh.

    Emphasis mine, source: https://world-nuclear.org/information-library/economic-aspects/economics-of-nuclear-power













  • This would be my gut reaction as well. I’ve met some game developers privately and got to know them better and after that a career in game development was out of the question for me. It’s not even the fault of the game studios, many of which are being lead by idealistic game devs themselves. It’s the publishers who only offer contracts that are so tightly knit, that many game studios go bankrupt after release if they can’t get another contract quick enough. The whole industry is rotten and no amount of management will save that on the lowest level of the food chain. It felt too me that only idealistic devs with a high frustration tolerance go into game development and that is being exploited to the extreme.