• 6 Posts
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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Though I’m not a technical expert on these specifications, what you say sounds very similar to what I have also heard.

    But, for some reason, I continuously hear that the Miyoo Mini (not the Plus) can be damaged by attempting to use a power adapter with too high voltage. I don’t have one (the original). The Plus also does come with a little flyer that says to never use any power adapter over 5v, even c to c. I’ve never broken that rule, just because I do not want to prove it to myself that they were correct and deal with all of that hassle.






  • Thanks for the great reply! I also love itch! I have gotten a lot of amazing software (mostly games, but a lot of great books and other pdfs) from there for very good prices.

    Agreed on the keyboard overlay. I know the simplest/easiest solution is to just emulate any computer on another keyboard-enabled device, but there is still a fascination (for me at least) to running Apple/C64/Mac gen1/2 era software on a retro handheld. I think if I had to use any keyboard overlay to play a game, I’d probably not want to play that game. That’s just based off of every one that I’ve ever seen. Maybe there is a decent one to use that I haven’t seen yet…

    A few questions for you, if you don’t mind. Are you emulating via RetroArch or using a standalone C64 emulator? If so, which one?

    The reason I ask is I’m not sure if a bluetooth keyboard/mouse combo (I have one myself; not the same, but a slightly smaller one that I’ve had for years) will work in the way that you want it to. I’ve never tried this before on RetroArch, but I’m going to assume a BT kbm would be recognized by RetroArch in the same way that a BT controller would be.

    If that’s true, then you would not be able to use the controls of your device at the same time as the BT kbm. They would be marked as device 0 and device 1, and I don’t think you could merge them (to use the buttons from the handheld alongside the keys of the kbm). I think, by default, that the handheld would be set as Player 1 and the kbm would be set as Player 2. You could swap back and forth during a game by just going into the RetroArch menu (then Settings, then Input, then Player 1, then change input device), but that could get very messy. You’d have to have shortcuts for any features you need (at least a way to return to the RetroArch menu, and maybe save/load states and other things) that would be compatible across both control methods. That would be fine for just the RetroArch menu (as they even give you two hotkey combo entries, one for controllers and one for keyboard) but the other features would likely not be able to be used by both sets of controls.

    Just something to think about. As I said, I’ve never tried that before. Someone more versed at this might be able to agree or disagree with what I’ve said.


  • Pretty nifty. I can’t remember every C64 game I ever played way back when, but I remember a fair few of them requiring a keyboard, sometimes prior to getting into the game, sometimes in the game itself (text entry being a major part of the game, for example).

    Did you connect a keyboard for this? Or just carefully playing only those C64 games that you could get by with a few key presses and a joystick?