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Cake day: July 4th, 2023

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  • Aw, I think you’re a bit harsh on Orleya - she’s whiny, but it’s realistic that she’s stuck in a situation that she really doesn’t want to be in and unable to step up without a lot of support. I think she’d get on with Yakumo, funnily enough. That said, I do agree that it’s probably the weakest chapter. You should get over the trauma of the TTM grind though; the real whips are in your mind!

    Marie didn’t deprive the children of education through pragmatism, but because she wanted to destroy the Tower Defenders’ culture. It’s likely that she wouldn’t have had the spare capacity to teach them if she did want to, but that aspect isn’t explored.

    The everyday struggle concept is a good one; it reminds me of the sadly departed Mobius FF in which most of the early plot is devoted to the laidback Warrior of Light’s inability to embrace his role. “You didn’t have to die for me, but I will live for you” is a line that stuck with me. Come to think of it, there are a few good games that examine the idea - Wild Arms 2 (which really deserves a remake) is all about the notion that “hero” means “sacrifice” and how this plays out in different ways for each of the main party members.


  • Excellent write-up and image. While the other chapters were also very enjoyable, I found the more subversive Chapters 5 and 6 to be the best; it’s good to deconstruct the usual happy stories where Aldo crashes in and defeats a seemingly intractable problem with no (final) sacrifice and the adulation of the locals. Not that those plots aren’t also enjoyable, but it’s good to see the interaction between the optimistic protagonist and more mature issues. I hope we get more episodes from this writer!

    I think the other adults eventually died of starvation, unable to produce enough purified food to sustain the community. No idea how they lasted as long as they did in the first place, since it seems like the children were born there. I’m not sure about the significance of the sword either; I suppose it’s part of the early mythology of the Migleina branch of the church, but unclear why he gave it to her in the first place. Perhaps to help her survive on the island alone.



  • I’m running BKC for Walkure tomes and Feinne shadow, using Cerrine AS/Hardy AS/Tsubame AS/Flammelapis/Feinne and a grasta mule. Similar setup for green keys, farming Cerrine light at FGAD. It’s pain-free and can be done while watching or playing something else. Episode dungeons are a little more strenuous, but only in that everything needs to be killed - I still try to set up a one-tap team where possible.

    I tend to use a magic or slash team for running around doing character quests and general exploration just so I don’t have to change the AD team.