Microw@lemm.ee to Cities: Skylines@lemmy.ml · 1 year agoCities: Skylines 2’s troubled launch, and why simulation games are freaking hard | Ars Technicaarstechnica.comexternal-linkmessage-square3fedilinkarrow-up125arrow-down10cross-posted to: [email protected][email protected][email protected]
arrow-up125arrow-down1external-linkCities: Skylines 2’s troubled launch, and why simulation games are freaking hard | Ars Technicaarstechnica.comMicrow@lemm.ee to Cities: Skylines@lemmy.ml · 1 year agomessage-square3fedilinkcross-posted to: [email protected][email protected][email protected]
minus-squarezepheriths@lemmy.worldlinkfedilinkarrow-up5·edit-21 year agoOk but let’s look at paradoxes last release which was Victoria 3… In case anyone doesn’t know that game was beyond fucked on release. No functional market, AI had special abilities with its armies, and death wars for one desert
Ok but let’s look at paradoxes last release which was Victoria 3… In case anyone doesn’t know that game was beyond fucked on release. No functional market, AI had special abilities with its armies, and death wars for one desert