Honestly, I’m fine with this. I think most applications will be generally stationary experiences, and there’s no reason this can’t be adjusted or Apple introduce an “active mode” in the future for cases where it’s needed.
What I’m happy about is not having to physically define or draw a boundary every time the headset is used. My Quest often loses track of its boundary and needs to have it redrawn.
Quest or Quest 2? My Quest 2 has only lost its boundary when I first got it and my room was poorly lit.
Would I like a way to expand it for full VR stuff in wide open spaces, especially since it’s pretty damn powerful for a portable option? Absolutely. It would be a significant value add to an expensive device (even if the price is aggressive for the tech it has in it).
But I can live with it. AR and the resolution just matter so much more to me.
This seems really small tbh
I don’t have a 10x10 room in my house…
Apple wants this to be primarily for A/R - not V/R. V/R is inherently isolating to users and those around the users. A/R allows a person to be present in reality, yet it’s greatly enhanced. I think that’s what they are after.
There are no slashes between VR and AR and reading those feels like stubbing my toe
I think the root issue is your first two words: “Apple wants”. I have and use mostly Apple devices but I will say that often when I’m feeling friction it’s because of a difference between what Apple wants and what I want and them having set things up so I don’t have a choice.
This feels like one of those things. Apple wants AV to be something in particular but because XR offers so many possibilities I fear their limits are going to feel extra limiting.