Hello Sci-fi fans and writers, I hope that this here is the correct spot to ask this question regarding a conundrum I have come about during my work on a sci-fi short Story.
Outline
In said Short Story, I have some people (Agents) chasing after some other people (Heroes). The heroes stumbled upon some critical information that could damage the faction (Bad Guy) that employs the chasing party. The information got intercepted in time, but to make sure that the information wouldn’t be leaked again, they would need to silence the heroes.
Technology
In space there are two modes of flight: conventional reaction based propulsion and a higher speed propulsion which uses a so-called jump drive which flings the spaceship along a predetermined trajectory at high sub-light speeds (max speeds would be 0.5c). There is near instantaneous communications, but you would need to be in coverage of the network itself, which is flaky at best.
Conundrum
So how would agents be able to intercept / interdict the heroes in a plausible fashion? Would it be reasonable to have a micro wormhole generator or some other way to deploy gravimetric wells, which would destabilize the entire star system? Would it be anticlimactic to just have the agents wait for the heroes to finish their jump, as they would know where they would drop out?
I would love to hear opinions and suggestions from you.
I like the idea of the Agents knowing to some degree when and where the Heroes are going to arrive. Played right it could add a lot of tension. If jump-drive has a predetermined destination I imagine that once it kicks in your ship is locked into its path–only being able to be knocked from it or, as you suggest , something is done to slow the Heroe’s ship.
How it could work dramatically: the Heroes slip away from the Agents using the jump-drive. The Agents quickly activate some device (a pulsing buoy, technobabble) in the last place the ship was seen. It lets off three thumps in every direction. The Agent’s ships rock back with each pulse after which they retrieve the buoy. A little dialogue about waiting for the pulses to dissipate before engaging their own jump-drive (“we don’t want to get caught in the pulse’s wake”) and they’re off.
Cut to the Heroes ship in the jump-space: They think they’ve made a quick escape but the ship stumbles and an alarm goes off. A quick look at their instruments tells them the ship is dropping speed. This happens twice more-the three pulses catching up to them-each time slowing them not quite out of jump-space but enough to know they’re heading into the trouble they thought they’s just outrun.
This could be used in universe as a something that is rarely deployed because it does affect every ship that engaged jump-drive in that area within a certain timeframe (pick your area of effect and time factors for best storytelling) so it’s quite a statement as to how badly the Agents want to thwart the heroes. When the ‘pulse buoy’ is used, yes, you may slow them down but you may have also affected local commerce, local military and even other Agents in the area by using it. It’s effective but costly. You’ve just broadcast your location and the desperation of your goals to everyone in that area.
That’s some great idea and tech you got there! Also great storytelling.
I like science fiction that has limitations even if it’s not based on ‘realistic’ science. Internal consistency and accepting the obvious extrapolations of any invented technology has to be in place for it to not just feel like magic or deus ex machina. I’ve found that it usually has the bonus of adding to the dramatic possibilities of the story.
@gonesnake
Reading this it’s easy to think about the #StarWars Interdictor-class Star Destroyer :
https://starwars.fandom.com/wiki/Interdictor-class_Star_Destroyer
In #Traveller #RPG the referee should think about if the buoy can be carried inside a ship or it can be used only by space stations and other technical issues (energy costs, how many times can be used, etc.)
@nyrath @DmMacniel @swope
Now that’s a great idea, if the buoy can’t be transported on a chase ship, space stations only. Making it not always available adds to the drama and keeps it from just being deployed over and over again regardless of its local impact. Even better if only one faction has access to it.
@gonesnake
For example, and this can be a secret weapon coveted by many.
@nyrath @DmMacniel @swope