Howard says Bethesda Game Studios is looking to keep expanding its support for the modding community with the upcoming space-faring RPG.
Howard says Bethesda Game Studios is looking to keep expanding its support for the modding community with the upcoming space-faring RPG.
In theory, modders asking to be compensated for their work is not that outlandish of an idea, however in practice there are a ton of problems that need to be solved when going down this rabbit hole:
All of these proved to be major issues when they tried a paid mod store for Skyrim. Stolen mods, a fishing mod that required an animation framework mod who’s creater demanded the fishing mod be taken down, mods that had major incompatibilities with other popular mods, and bought mods just inserting themselves wherever they felt like in the load order.
If Bethesda wanted to create an official mod store, it would need to be carefully curated, with contracts with the modders requiring them to keep their mods updated, and seriously upgraded tools for configuring purchased mods. Honestly, I just don’t quite see it happening.
also users cant exactly build huge mod lists if many mods are paid
I think that maybe it would be better if there was something like an effort to set up paid third-party large DLC. Bethesda doesn’t really sell small things, on the order of what a lot of mod authors provide (well, they tried to sell individual models and skins in Fallout 76 , which I don’t think has been fantastically successful). They’ve never had an industry where one could a la carte buy individual game mechanics from them. What they’re known for is making full-on expansions and selling those. I can imagine an industry where third parties can sell those maybe working out better.