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- cross-posted to:
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It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.
They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.
Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.
Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that
FSR
21.x is built into SteamOS. https://www.phoronix.com/news/Gamescope-AMD-FSREdit: correction
That’s FSR 1.0, not FSR 2.0.
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
I guess it’s then time for Valve to integrate it directly into Mesa then.
The game engine must be tuned to provide the data, Mesa can’t force it.
Good to know
Commom steam deck W