@rust Blog post: Mutable object trees in Rust, using memory arenas
https://radiki.dev/posts/mutable-cursor-dags-in-arenas-rust/
@rust Blog post: Mutable object trees in Rust, using memory arenas
https://radiki.dev/posts/mutable-cursor-dags-in-arenas-rust/
I think we’re more or less in agreement. I lean more towards leveraging language primitives when possible to get the most support from a compiler, but I’ll happily acknowledge that there are no one-size-fits-all designs.