nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoThe Plucky Squire devs explain how challenging the wild 2D to 3D gameplay was to pull off: "Can we do this? Is this even possible?"www.gamesradar.comexternal-linkmessage-square2fedilinkarrow-up122arrow-down10cross-posted to: [email protected][email protected]
arrow-up122arrow-down1external-linkThe Plucky Squire devs explain how challenging the wild 2D to 3D gameplay was to pull off: "Can we do this? Is this even possible?"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square2fedilinkcross-posted to: [email protected][email protected]
minus-squareDumbAceDragon@sh.itjust.workslinkfedilinkEnglisharrow-up2·edit-21 year agoYeah I was gonna say, this would be as simple as a Godot viewport texture or a Unity render texture. Still, it’s stylistically really impressive. Looks really good.
Yeah I was gonna say, this would be as simple as a Godot viewport texture or a Unity render texture.
Still, it’s stylistically really impressive. Looks really good.