• LordR@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    I hope that they will do it similarily to Victoria 3 and release a big patch alongside each DLC that contains the main features and mechanics, while the DLC is mostly adding stuff on top of that.

    E.g.: Something like the patch adds a system for industries and the DLC adds additional buildings, etc. to that system

    Edit: I would prefer it to be less car-centric though. But it looks like cars and roads are going to be central to the game again.

    • froggers@lemmy.worldOPM
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      +1 the less car-centric thing. I wanna build a pedestrian-only, 15-minute, walkable, bikeable city🚲

      I hope that they will do it similarily to Victoria 3 and release a big patch alongside each DLC that contains the main features and mechanics, while the DLC is mostly adding stuff on top of that.

      Well one can hope that is the case

    • MoistBalls@sh.itjust.works
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      Since mixed use stuff is purportedly in game, I’m thinking we don’t have to rely on cars as much in the sequel.

      Not having mixed use led to some very North American style developments (in Vanilla) at least, since it’s impossible to create anything in Asia for example.

      • froggers@lemmy.worldOPM
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        That does look like a mixed-use residential plot. Although it looks like it’s only for high-density buildings/zones so idk. There is going to be a feature reveal next month Feature #4: Zones & Signature Buildings where I’m sure they’ll be talking about the feature.