Players : we open the door
Me : ok. How exactly are you proceeding ? Do you touch the handle ?
Them fretting for a minute, doing a couple checks, and finally trying the handle
Me : the door opens no problems
Them : what happens ?
Me : nothing special.
Dont worry, I just do it once or twice per dungeon. It helps them remember to check the trapped doors.
If you ask for a passif that isnt improvised then you decide in advance if they can find it and by whom.
I like to ask for die rolls. Because its a die rolling game. If I want them to know something for free without the risk of them failing it I will use passives as an excuse
Do like me. Max one check with help or 2 checks for anything. If it fails, try something else.
If it really takes too long, next door the trap is obvious and the challenge is to disarm it.
Players : we open the door Me : ok. How exactly are you proceeding ? Do you touch the handle ? Them fretting for a minute, doing a couple checks, and finally trying the handle Me : the door opens no problems Them : what happens ? Me : nothing special.
Dont worry, I just do it once or twice per dungeon. It helps them remember to check the trapped doors.
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If you ask for a passif that isnt improvised then you decide in advance if they can find it and by whom.
I like to ask for die rolls. Because its a die rolling game. If I want them to know something for free without the risk of them failing it I will use passives as an excuse
deleted by creator
Do like me. Max one check with help or 2 checks for anything. If it fails, try something else. If it really takes too long, next door the trap is obvious and the challenge is to disarm it.