We have a whole host of fixes this week that we had been testing out on experimental branch! Thank you to all the experimental players for testing out the build to check the stability for us!

  • Fixed: A bug that stopped cases from being processed properly
  • Fixed: AI could get stuck in a loop of picking stuff up and putting stuff down. This was causing some employees to skip work!
  • Fixed: Baseball cap item could not be inspected or picked up
  • Fixed: Problems with taking a key to the hotel from the kitchen
  • Fixed: The player can now drink at the water cooler
  • Fixed: No footstep sounds would play if the player was carrying a physics object
  • Fixed: Cancelling a custom created string could cause some errors
  • Fixed: Missing collider in the new townhouse exterior model
  • Fixed: Money ticking animation would always start from 0 upon loading a game
  • Fixed: Hole in floor and ceiling at the top floor office of the chemical plant (requires new city generation)
  • Improved spatialisation for gramophone
  • Improved bed get in/out sounds and bed spring probabilities
  • Carpet footstep sounds slightly less sticky
  • Venetian blind open/close sounds added