Ivan :catjam:@mastodon.social to Steam Deck@sopuli.xyz · 1 year agoTop 20 games played on Steam Deck in the past month, sorted by playtime.files.mastodon.socialimagemessage-square169fedilinkarrow-up1773arrow-down19file-text
arrow-up1764arrow-down1imageTop 20 games played on Steam Deck in the past month, sorted by playtime.files.mastodon.socialIvan :catjam:@mastodon.social to Steam Deck@sopuli.xyz · 1 year agomessage-square169fedilinkfile-text
Top 20 games played on Steam Deck in the past month, sorted by playtime. #SteamDeck #steam @steamdeck
minus-squareSnowdenHeroOfOurTime@unilem.orglinkfedilinkarrow-up5arrow-down2·1 year agoI hope you like looking at ceilings and floors a lot
minus-squareSnowdenHeroOfOurTime@unilem.orglinkfedilinkarrow-up2arrow-down2·edit-21 year agoIf you think precision in aim is a bad thing, sure. I can always tell when a user is on a controller.
minus-squarefloat@feddit.delinkfedilinkarrow-up2·1 year agoI’d prefer to be on the couch instead of at the desk, too. But FPS with controller is just worlds below mouse and keyboard.
minus-squarefloat@feddit.delinkfedilinkarrow-up1·1 year agoThat wasn’t an easy game. But it didn’t require the accuracy today’s competitive FPS shooters do. Even Duke Nukem 3D was pretty cool back then. Was super easy to hit your targets though.
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I hope you like looking at ceilings and floors a lot
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If you think precision in aim is a bad thing, sure.
I can always tell when a user is on a controller.
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I’d prefer to be on the couch instead of at the desk, too. But FPS with controller is just worlds below mouse and keyboard.
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That wasn’t an easy game. But it didn’t require the accuracy today’s competitive FPS shooters do. Even Duke Nukem 3D was pretty cool back then. Was super easy to hit your targets though.