I actually don’t know how cross posting is supposed to work so I hope I’m doing it right. I originally shared this in a general game dev community but I want to share it here as well since it’s Godot
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Neat! I see you’ve got the beginnings of schlorping up resources. As far as I’m concerned, schlorping is the primary innovation of Slime Rancher, and more games could do with copying it.
Thanks! It was actually pretty easy to do with an Area3D. I didn’t realize until I was making this that they can apply localized gravitational forces. That’s how I did it, a cylinder of gravity towards the collection trigger.