• CerebralHawks@lemmy.dbzer0.com
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    18 hours ago

    Cool, yes. Viable, yes. Stupid… also yes.

    So you’re gonna take a game made for PCs and emulate it twice. Once in hardware (x86-64 → ARM64) and once in software (Windows → Android). And you can get 20-30FPS? That’s honestly awesome.

    However, the game does have an ARM64 build. One on the Switch 2, the other on the Mac. I feel like if you could get the Mac version on Android (anyone could share the .app file; nice thing about macOS is, like Android with .apk, it just packages entire applications and all their files in one app file), you’d just have to go macOS → Android, which seems about equal to Windows → Android, at least in theory. macOS is based on UNIX (albeit UNIX 3, a very old version, and then, only just enough to say it is), and Android is based on Linux, which was also based on UNIX. Windows is actually the odd one out here as NT has nothing to do with UNIX (modern Windows does have a Linux system it can call upon, though). Anyway, it just seems to me that targeting the ARM64 version would make more sense. If it’s true that it’s easier to run Windows programs on Android than macOS ones, then if CDPR ever released the ARM64 build for Windows for ARM (unlikely but not impossible), then you’d have an easier time.

    Also, Cyberpunk may be 2020’s hottest game six years later, but also, six years later, gaming really hasn’t gotten much better. Cyberpunk is still kinda the benchmark. They went hard with that game. It was like how Crysis was in the 2000s, even long after newer games came out it was like “can it run Crysis?”. It was a meme, sure, but it was also kinda serious.

    Worth noting that for $10 a month, anyone can play Cyberpunk on their phones at closer to 60FPS, via GeForce NOW. You just have to own the game on Steam, legally. And have good latency, i.e. you have to be close to one of their CDN servers. If you are, you could theoretically play the game on a Galaxy S (the first one, before they were numbered) or like an iPhone 4s, provided, of course, the GeForce NOW app could run on a device that old. And that it could render the video stream (which I think is HEVC which I know the iPhone 7 natively supported, before that it was software rendering, i.e. not good). But otherwise you were good to go. The question is, do you want to play Cyberpunk on a 4-8" screen? You shouldn’t, because the game is meant for bigger screens. You wouldn’t be able to read anything. I’ve done it, I’ve played Cyberpunk on an iPhone 13 Pro (6.1" ~1440p). It wasn’t good. Game ran great, played great with a paired controller, but the experience was sub-par, largely due to the size of the screen. I don’t think the biggest Android screen (I assume the Galaxy "tri"fold) is going to be much better, and for its price, I’d be looking into a fold-out monitor for the Android phone you have, plus a Thunderbolt hub that lets you power the Android phone, support the monitor, charge the phone, and charge the gamepad externally. Basically making yourself a piecemeal PC. Something you do to say you did, not because it has any real practical purpose. But you can totally do that.