• There is no “Mods” folder inside StreamingAssets/ now - the asset bundle data now lives inside each mod folder e.g. “StreamingAssets/Platypus Reclayed/Bundle/<bundle lives here>”.
  • Refactored save file migration and updated save version
  • Set the music audio source to loop so that music no longer fades out and back in when repeating the same track
  • Made homer bullet gradient configurable
  • Split s_ui_main_toggle_announcer_setting and s_ui_ready events
  • Make player damage entities configurable in skins.json
  • Give cannon boats more screen space before despawning
  • Lessen the night time effect on enemy lightning
  • Add -skipAssetPreload_AllowStutter argument, speeding up load times for modders significantly
  • Fix single sprite lua behaviours not updating their collider state
  • Get a fresh script instance for each lua behaviour
  • Remove all function pointers when deinitializing
  • Add Player.GetPosition() and Player.GetWorldPosition() to LUA
  • Add get GetActivePlayerCount and GetRandomActivePlayer to LUA
  • Add support for fireSFX to squidMotherTurret