- There is no “Mods” folder inside StreamingAssets/ now - the asset bundle data now lives inside each mod folder e.g. “StreamingAssets/Platypus Reclayed/Bundle/<bundle lives here>”.
- Refactored save file migration and updated save version
- Set the music audio source to loop so that music no longer fades out and back in when repeating the same track
- Made homer bullet gradient configurable
- Split s_ui_main_toggle_announcer_setting and s_ui_ready events
- Make player damage entities configurable in skins.json
- Give cannon boats more screen space before despawning
- Lessen the night time effect on enemy lightning
- Add -skipAssetPreload_AllowStutter argument, speeding up load times for modders significantly
- Fix single sprite lua behaviours not updating their collider state
- Get a fresh script instance for each lua behaviour
- Remove all function pointers when deinitializing
- Add Player.GetPosition() and Player.GetWorldPosition() to LUA
- Add get GetActivePlayerCount and GetRandomActivePlayer to LUA
- Add support for fireSFX to squidMotherTurret
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